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blenderhololenswindows-mixed-realitymakehuman

3D models (.obj or .fbx or .glb) do not load in Hololens 2 3d-viewer


I am exporting simple 3D models as .obj, .fbx or .glb using blender, and succesfully display them in the 3D viewer app of a hololens 2. As soon as the models are more complex (for example created by makehuman), the exports cannot be displayed in Hololens 2 3d viewer app.The error message says that the models are not optimised for windows mixed reality. I found some documentation on the limitation of Hololens 1 .glb files. But I cannot find the specification for hololens 2 and the three file formats.

In addition: Should I reduced the complexity in the blender models, or during the export, or are there even tools to post-process 3D models for Hololens 2 / Windwos mixed reality?


Solution

  • You can use the following link as a guide for optimizing your models - Optimize your 3D models