I have a mesh instance and I want to have a function that takes in a file path of a png file and adds it to spatial material and then adds the material to the mesh instance. I tried using the following:
var mat = SpatialMaterial.new()
var tex = Texture.new()
tex.resource_path = "res://icon.png"
mat.albedo_texture = tex
mesh.material_override = mat
but it returned this error on line 3:
Invalid set index 'resource_path' (on base: 'Nil') with value of type 'String'.
Thanks in advance if you can help.
I ended up figuring it out. I just needed to use the load function. The following code works:
var mat = SpatialMaterial.new()
var tex = load("res://icon.png")
mat.albedo_texture = tex
mesh.material_override = mat