I have a scene set up in threejs with some very basic shapes, and I want to "shift" all colours in the scene to have purple hue to them (almost as if there was a purple opaque screen overlaying on top). I understand that a way to adjust colour/hue settings in a scene all at once is to use post-processing effects, but running through those listed effects I can't work out if any can help me here
Is this effect possible to achieve? Any guidance or link to appropriate resources would be appreciated here!
Try it with an instance of THREE.ShaderPass
and a ColorCorrectionShader.
You can find such a setup in the official example: webgl_materials_normalmap