I'm quite proud of what I've done: I have a menu which comprises 4 shapes. When you hover a shape, it's chaging color, growing and pushing the other shapes on top, while the rotation gets slower.
I read the ThreeJS docs and follow the advices of StackOverflow members.
I'm struggling with mouse interactions and window resizing: when I first open the browser, the mouseover doesn't seem to be called exactly when the mouse is over. And when I resize the window, it's clearly messed up. If anybody has a clue on what I'm doing wrong, thanks in advance :)
Here is my component:
<template>
<v-container>
<div @click="onClick" @mousemove="onMouseMove" id="menu3D" style="background-color: transparent; position: fixed; left: 20px; width:15%; height:100%;"></div>
<v-row class="text-center">
<v-col
class="mb-5"
cols="12"
>
<h2 class="headline font-weight-bold mb-3">
Accueil
</h2>
<v-row justify="center">
<p>
THIS IS ONLY A TEST
</p>
</v-row>
</v-col>
</v-row>
</v-container>
</template>
<script>
import * as Three from 'three'
export default {
name: 'Home',
mounted() {
this.init();
},
methods: {
init: function() {
this.createScene();
this.createCamera();
this.userData.formes.forEach(x=>this.createShape(x))
this.addSpotlight(16777215/*'#fdffab'*/);
this.addAmbientLight();
this.animate();
window.addEventListener('resize', this.onResize())
},
onResize: function() {
let container = document.getElementById('menu3D');
this.renderer.setSize(container.clientWidth, container.clientHeight);
this.camera.aspect = container.clientWidth / container.clientHeight;
this.camera.updateProjectionMatrix();
},
createScene: function() {
this.renderer = new Three.WebGLRenderer({
antialias: true,
alpha: true
});
let container = document.getElementById('menu3D');
this.renderer.setSize(container.clientWidth, container.clientHeight);
this.renderer.setPixelRatio(window.devicePixelRatio);
this.renderer.setClearColor(0xffffff,0);
container.appendChild(this.renderer.domElement);
},
createCamera: function() {
//let container = document.getElementById('container');
this.camera = new Three.PerspectiveCamera(50, 1.686275 /*container.clientWidth/container.clientHeight*/, 0.01, 1000);
this.camera.position.set(0, 5, 20);
this.camera.zoom = 1;
},
createShape: function(shape) {
let material = new Three.MeshStandardMaterial({
"color": '#0000ff'/*16777215*/,
"roughness": 1,
"metalness": 0.5,
"emissive": 0,
"depthFunc": 3,
"depthTest": true,
"depthWrite": true,
"stencilWrite": false,
"stencilWriteMask": 255,
"stencilFunc": 519,
"stencilRef": 0,
"stencilFuncMask": 255,
"stencilFail": 7680,
"stencilZFail": 7680,
"stencilZPass": 7680
})
switch (shape.nom) {
case "Box": {
this.geometry = new Three.BoxBufferGeometry(1.8,1.8,1.8)
break;
}
case "Sphere": {
this.geometry = new Three.SphereBufferGeometry(1,8,6,0,6.283185,0, 3.141593)
break;
}
case "Dodecahedron": {
this.geometry = new Three.DodecahedronBufferGeometry(1.2,0)
break;
}
case "Icosahedron": {
this.geometry = new Three.IcosahedronBufferGeometry(1.5,0)
break;
}
}
this.mesh = new Three.Mesh(this.geometry, material)
this.mesh.name = shape.nom
this.mesh.userData = shape.userData
this.mesh.receiveShadow = true
this.mesh.castShadow = true
this.mesh.position.set(0, shape.userData.position.y, 0)
this.scene.add(this.mesh)
},
addSpotlight: function(color) {
const light = new Three.SpotLight(color, 2, 1000)
light.position.set(0, 0, 30)
this.scene.add(light)
},
addAmbientLight: function() {
const light = new Three.AmbientLight('#fff', 0.5)
this.scene.add(light)
},
verifForme: function(e) {
let t = this
let elt = t.scene.getObjectByName(e);
t.intersects = t.raycaster.intersectObject(elt);
if (t.intersects.length !== 0) {
// if it's not in the array, we put it at the beginning
if (t.userData.souris.indexOf(e)<0) {
t.userData.souris.unshift(e);
console.log(t.userData.souris[0] + " survolé!");
}
if (t.userData.souris[0] == e) {
let obj = t.intersects[0].object;
obj.material.color.set('#'+elt.userData.couleurs[1]);
obj.scale.set(obj.scale.x<1.4?obj.scale.x+t.VITESSE_ZOOM:obj.scale.x,obj.scale.y<1.4?obj.scale.y+t.VITESSE_ZOOM:obj.scale.y,obj.scale.z<1.4?obj.scale.z+t.VITESSE_ZOOM:obj.scale.z);
obj.rotation.y += t.VITESSE_ROTATION/t.RALENTISSEMENT
t.replacer(obj,obj.userData.position.y+obj.userData.decalage)
}
else {
t.retrecir(e,elt);
}
}
else {
if (t.userData.souris.indexOf(e)>=0) {
t.userData.souris = t.userData.souris.filter(forme => forme != e);
}
t.retrecir(e,elt);
}
},
onClick: function ( event ) {
event.preventDefault();
if (this.userData.souris.length >0 ) { console.log(this.userData.souris[0] + " clicked!"); }
else {
console.log("click outside!")
}
},
onMouseMove: function(event){
let container = document.getElementById('menu3D');
this.mouse.x = ( event.clientX / container.clientWidth ) * 2 - 1;
this.mouse.y = - ( event.clientY / container.clientHeight ) * 2 + 1;
//console.log(JSON.stringify(this.mouse))
},
replacer: function(e,py) {
// next line to prevent shaking
if (Math.abs(e.position.y - py) < 0.05) { return true }
let rhesus = 10*this.VITESSE_ZOOM
if (this.userData.souris[0] != e.name) { rhesus *= 3 }
//console.log(e.name+': '+this.userData.souris[0]+' - '+rhesus)
if (e.position.y > py) { rhesus = -1 }
e.position.set(0,Math.trunc(10*e.position.y+rhesus)/10,0)
},
retrecir: function (n,e) {
// checking if the clicked element is on top
let dec = 0
let elt = this
if ((elt.userData.souris.length > 0) && (elt.userData.formes.map(x=>x.nom).indexOf(n)<elt.userData.formes.map(x=>x.nom).indexOf(elt.userData.souris[0]))) {
dec = Math.trunc(10*e.parent.getObjectByName(elt.userData.souris[0]).userData.decalage*2.1)/10;
}
e.material.color.set('#'+e.userData.couleurs[0]);
e.rotation.y += elt.VITESSE_ROTATION
e.scale.set(e.scale.x>1?e.scale.x-elt.VITESSE_ZOOM:e.scale.x,e.scale.y>1?e.scale.y-elt.VITESSE_ZOOM:e.scale.y,e.scale.z>1?e.scale.z-elt.VITESSE_ZOOM:e.scale.z);
let newY = e.userData.position.y+dec
if (e.position.y != newY) {
elt.replacer(e,newY)
}
},
animate: function() {
let elt = this
requestAnimationFrame(this.animate);
this.raycaster.setFromCamera(this.mouse, this.camera);
this.userData.formes.map(x=>x.nom).forEach(x=>elt.verifForme(x))
if (this.userData.souris.length >0 ) { document.body.style.cursor = "pointer"; }
else { document.body.style.cursor = "default"; }
this.camera.updateProjectionMatrix();
this.renderer.render(this.scene, this.camera);
}
},
data: () => ({
scene: new Three.Scene(),
camera: null,
renderer: Three.WebGLRenderer,
mesh: new Three.Mesh,
factor:0,
mouse : new Three.Vector2(1, 1),
raycaster : new Three.Raycaster(),
intersects : [],
VITESSE_ROTATION: 0.05,
VITESSE_ZOOM: 0.1,
RALENTISSEMENT: 3,
userData: {
"souris": [],
"formes": [
{
"nom": "Box",
"userData": {
"position": {
"x": 0,
"y": 7.8,
"z": 0
},
"couleurs": [
"aaaaaa",
"095256"
],
"decalage": 0.5
}
},
{
"nom": "Icosahedron",
"userData": {
"position": {
"x": 0,
"y": 5.5,
"z": 0
},
"couleurs": [
"aaaaaa",
"087F8C"
],
"decalage": 0.5
}
},
{
"nom": "Dodecahedron",
"userData": {
"position": {
"x": 0,
"y": 3.1,
"z": 0
},
"couleurs": [
"aaaaaa",
"5AAA95"
],
"decalage": 0.4
}
},
{
"nom": "Sphere",
"userData": {
"position": {
"x": 0,
"y": 1,
"z": 0
},
"couleurs": [
"aaaaaa",
"86A873"
],
"decalage": 0.2
}
}
]
}
}),
}
</script>
I investigated the problem using the code you provided and fixed it locally so I'm hoping it also works for you. The issues are the following:
window.addEventListener('resize', this.onResize())
you need to use window.addEventListener('resize', this.onResize);
removing the ()
because you don't want to call the function at the time of the attachment, you want it called each time the event is triggered.container.clientWidth / container.clientHeight
so you need to change that back tocreateCamera: function () {
let container = document.getElementById('menu3D');
this.camera = new Three.PerspectiveCamera(50, container.clientWidth / container.clientHeight, 0.01, 1000);
...
div
is not in the root level of the HTML body
due to VueJS requirements, in onMouseMove()
you need to consume the offset coordinates instead of the client ones as follows:onMouseMove: function (event) {
let container = document.getElementById('menu3D');
this.mouse.x = (event.offsetX / container.clientWidth) * 2 - 1;
this.mouse.y = - (event.offsetY / container.clientHeight) * 2 + 1;
...