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sdlfltksdl-opengl

Drawing widgets on existing sdl_opengl context


Is there any actively developed open-source (GPL is fine) library that can draw widgets such as buttons, menus, etc on an existing SDL/OpenGL context? I have heard of FLTK, but it appears that it creates its own window and its own OpenGL context to draw widgets on.


Solution

  • Yes. CeGUI is perfectly capable of drawing into an OpenGL context (it doesn't care how you initialize OpenGL).