In Flame documentation, Image class just load from asset folder.
bgSprite = Sprite('avatar/avatar-sample.png');
How can I load network images in Flame.
You could do something like this in versions after 1.0.0
:
import dart:ui; // This is the package you want the Image class from, there are several
Future<Image> getImage(String path) async {
Completer<ImageInfo> completer = Completer();
var img = new NetworkImage(path);
img.resolve(ImageConfiguration()).addListener(ImageStreamListener((ImageInfo info,bool _){
completer.complete(info);
}));
ImageInfo imageInfo = await completer.future;
return imageInfo.image;
}
and then in your onLoad
method, just initiate bgSprite:
@override
Future<void> onLoad() async {
final image = await getImage("your-url.com/sample.png");
bgSprite = Sprite(image);
}
In 0.28.0
, which it looks like you are running, you'll just replace the last line with (but I really recommend upgrading to a version after 1.0.0
):
bgSprite = Sprite.fromImage(image);