I'm Trying to put an enemy into a game That I am making. but when I run the project the python reports a 'TypeError'
File "C:\Users\Zee_S\OneDrive\Desktop\python projects\lil Shooter\Player\Lil Shooter.py", line 153, in draw
screen.blit(ZwalkRight[self.walkcount//3] (self.x, self.y))
TypeError: 'pygame.Surface' object is not callable
[Finished in 1.4s]
but I looked at my code an it looked fine
class Enemy(object):
ZwalkRight = [pygame.image.load('ZR1.png'), pygame.image.load('ZR2.png'),]
ZwalkLeft = [pygame.image.load('ZL1.png'), pygame.image.load('ZL2.png'),]
def __init__(self, x, y, width, height, end):
self.x = x
self.y = y
self.width = width
self.height = height
self.end = end
self.path = [self.x, self.end]
self.walkcount = 0
self.velo = 3
def draw(self,win):
self.move()
if self.walkcount + 1 <= 33:
self.walkcount = 0
if self.velo > 0:
screen.blit(self.ZwalkRight[self.walkcount//3] (self.x, self.y))
walkcount += 1
else:
win.blit(self.ZwalkLeft[self.walkcount //3] (self.x, self.y))
walkcount += 1
def move(self):
if self.velo > 0:
if self.x + self.velo < self.path[1]:
self.x += self.velo
else:
self.velo = self.velo * -1
self.walkcount = 0
else:
if self.x - self.vel > self.path[0]:
self.x += self.velo
else:
self.velo = self.velo * -1
self.walkcount = 0
And the problem cant be that I have forgotten to draw the image because I have here
def redrawGameWindow():
screen.blit(bg, (0,-100))
man.draw(screen)
zombie.draw(screen)
for bullet in bullets:
bullet.draw(screen)
pygame.display.update()
pygame.display.update()
man = Player(300, 508, 64, 64)
zombie = Enemy(100, 508, 64, 64, 450)
bullets = []
run = True
while run:
[...]
can someone fix or even explain why I am getting this error
You’re missing a comma after the closing square bracket in your call to blit
:
screen.blit(self.ZwalkRight[self.walkcount//3] (self.x, self.y))
screen.blit(self.ZwalkRight[self.walkcount//3], (self.x, self.y))