Lines are dissapearing when z depth increases while rotating the object around x axis by 10 degrees. I edited the glDepthRange value to -100,100 or higher but nothing changes. How can i solve this?
void render()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
if( gRenderQuad )
{
glBegin( GL_LINE_LOOP );
glVertex3f(0.3f, 0.5f, 0.4f );
glVertex2f( -0.5f, -0.9f );
glVertex2f( 0.5f, -0.5f );
glVertex2f( 0.5f, 0.5f );
glVertex2f( -0.5f, 0.5f );
glEnd();
}
glDepthRange(-100,100);
glEnable(GL_DEPTH_TEST);
}
I edited the
glDepthRange
value to -100, 100
This is not possible. The values for the depth range must be in [0.0, 1.0]. You can just set a sub range of the range [0.0, 1.0]. See glDepthRange
.
If you want to increase the viewing volume, you need to use a projection matrix. An Orthographic projection can be set with glOrtho
:
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -100.0, 100.0);
glMatrixMode(GL_MODELVIEW);