cvectorstructdot-productcross-product

Dot Product and Cross Product in C using structures

• I have to create a struct vector3d that includes x,y, and z
• Then I have to create two variables of the type struct vector 3d and store two vectors in them
• Next, I have to write a function that calculates the dot and cross product of these two vectors. Which return type is necessary?

That's what I have until now. Maybe someone could help me.

``````#include <stdio.h>
#include <stdlib.h>

int n = 3;

struct vector3d
{
int x, y, z;
};

int dot_product (int v1[], int v2[], int n)
{
int dproduct = 0;
n = 3;

for(int i = 0; i < n; i++)
dproduct += v1[i] * v2[i];
return dproduct;
}

void cross_product (int v1[], int v2[], int crossproduct[])
{
crossproduct[0] = v1[1] * v2[2] - v1[2] * v2[1];
crossproduct[1] = v1[0] * v2[2] - v1[2] * v2[0];
crossproduct[2] = v1[0] * v2[1] - v1[1] * v2[0];
}

int main()
{
struct vector3d v1 = {0,0,0};
struct vector3d v2 = {0,0,0};

printf("Vector 1 - Enter value for x: ");
scanf("%d", &v1.x);
printf("Vector 1 - Enter value for y: ");
scanf("%d", &v1.y);
printf("Vector 1 - Enter value for z: ");
scanf("%d", &v1.z);

printf("Vector 2 - Enter value for x: ");
scanf("%d", &v2.x);
printf("Vector 2 - Enter value for y: ");
scanf("%d", &v2.y);
printf("Vector 2 - Enter value for z: ");
scanf("%d", &v2.z);
}
``````

Solution

• You can't use `int[]` in the place of `vector3d`. You can pass your vector struct and use it to perform your tasks. I have written this code, you can modify it with your needs.

``````#include <stdio.h>
#include <stdlib.h>

int n = 3;

typedef struct vector3d
{
int x, y, z;
} vector3d;

int dot_product(vector3d v1, vector3d v2)
{
int dproduct = 0;

dproduct += v1.x * v2.x;
dproduct += v1.y * v2.y;
dproduct += v1.z * v2.z;
return dproduct;
}

vector3d cross_product(vector3d v1, vector3d v2)
{
vector3d crossproduct = {0, 0, 0};
crossproduct.x = v1.y * v2.z - v1.z * v2.y;
crossproduct.y = v1.x * v2.z - v1.z * v2.x;
crossproduct.z = v1.x * v2.y - v1.y * v2.x;
return crossproduct;
}

int main()
{
vector3d v1 = {0, 0, 0};
vector3d v2 = {0, 0, 0};

printf("Vector 1 - Enter value for x: ");
scanf("%d", &v1.x);
printf("Vector 1 - Enter value for y: ");
scanf("%d", &v1.y);
printf("Vector 1 - Enter value for z: ");
scanf("%d", &v1.z);

printf("Vector 2 - Enter value for x: ");
scanf("%d", &v2.x);
printf("Vector 2 - Enter value for y: ");
scanf("%d", &v2.y);
printf("Vector 2 - Enter value for z: ");
scanf("%d", &v2.z);

printf("Dotproduct: %d\n", dot_product(v1, v2));
vector3d cp = cross_product(v1, v2);
printf("Crossproduct: x:%d y:%d z:%d", cp.x, cp.y, cp.z);

return 0;
}

//OUTPUT
Vector 1 - Enter value for x: 1
Vector 1 - Enter value for y: 2
Vector 1 - Enter value for z: 3
Vector 2 - Enter value for x: 3
Vector 2 - Enter value for y: 2
Vector 2 - Enter value for z: 1
Dotproduct: 10
Crossproduct: x:-4 y:-8 z:-4
``````

In the future try to think of these small things by your self.