Here is the entirety of my code (100 lines)
Specifically, this is the part giving an error:
def mouse_movement(self, angle, event= "<Motion>"):
x, y = event.x, event.y
relx, rely = x - self.player_coord_x, self.player_coord_y
self.angle = (180 / math.pi) * -math.atan2(rely, relx)
p = Image.open("tank.png")
p.rotate(angle)
p2 = ImageTk.PhotoImage(p)
p2.image = p2
player2 = c.create_image(self.coords[0], self.coords[1], image=p2)
In this part of the code, I am passing a parameter called event
. It binds the mouse to the player's movement. However, it is giving me an Attribute Error:
Exception in Tkinter callback
Traceback (most recent call last):
File "C:\Users\offcampus\AppData\Local\Programs\Python\Python38-32\lib\tkinter\__init__.py", line 1883, in __call__
return self.func(*args)
File "C:\Users\offcampus\Desktop\GameFolder\main.py", line 131, in <lambda>
c.bind_all("<Motion>", lambda x2: player.mouse_movement(180))
File "C:\Users\offcampus\Desktop\GameFolder\main.py", line 50, in mouse_movement
x, y = event.x, event.y
AttributeError: 'str' object has no attribute 'x'
The program is taking the event parameter as a string, instead of taking it as a mouse binding. What am I doing wrong in this case?
You forgot to pass the event in, therefore it's using the default event which you defined as the string "<Motion>"
. To fix it, pass in the event object (which you have named x2
):
c.bind_all("<Motion>", lambda x2: player.mouse_movement(180, x2))