I am running into a problem trying to update an AWS Gamelift script with a python command that zips a directory and uploads it with all its contents as a newer version to AWS Gamelift.
from zipfile import ZipFile
import os
from os.path import basename
import boto3
import sys, getopt
def main(argv):
versInput = sys.argv[1]
#initializes client for updating script in aws gamelift
client = boto3.client('gamelift')
#Where is the directory relative to the script directory. In this case, one folder dir lower and the contents of the RealtimeServer dir
dirName = '../RealtimeServer'
# create a ZipFile object
with ZipFile('RealtimeServer.zip', 'w') as zipObj:
# Iterate over all the files in directory
for folderName, subfolders, filenames in os.walk(dirName):
rootlen = len(dirName) + 1
for filename in filenames:
#create complete filepath of file in directory
filePath = os.path.join(folderName, filename)
# Add file to zip
zipObj.write(filePath, filePath[rootlen:])
response = client.update_script(
ScriptId=SCRIPT_ID_GOES_HERE,
Version=sys.argv[1],
ZipFile=b'--zip-file \"fileb://RealtimeServer.zip\"'
)
if __name__ == "__main__":
main(sys.argv[1])
I plan on using it by giving it a new version number everytime I make changes with:
python updateScript.py "0.1.1"
This is meant to help speed up development. However, I am doing something wrong with the ZipFile parameter of client.update_script()
For context, I can use the AWS CLI directly from the commandline and update a script without a problem by using:
aws gamelift update-script --script-id SCRIPT_STRING_ID_HERE --script-version "0.4.5" --zip-file fileb://RealtimeServer.zip
However, I am not sure what is going on because it fails to unzip the file when I try it:
botocore.errorfactory.InvalidRequestException: An error occurred (InvalidRequestException) when calling the UpdateScript operation: Failed to unzip the zipped file.
UPDATE:
After reading more documentation about the ZipFile parameter:
https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html
I tried sending a base64 encoded version of the zip file. However, that didn't work. I put the following code before the client_update part of the script and used b64EncodedZip as the ZipFile parameter.
with open("RealtimeServer.zip", "rb") as f:
bytes = f.read()
b64EncodedZip = base64.b64encode(bytes)
I was able to get it to work by having some help from a maintainer of boto3 over at https://github.com/boto/boto3/issues/2646 (Thanks @swetashre)
Here is the code and it will only work up to 5mb and requires use of an s3 bucket if you want to upload a zip file any larger than that.
from zipfile import ZipFile
import os
from os.path import basename
import boto3
import sys, getopt
def main(argv):
versInput = sys.argv[1]
#initializes client for updating script in aws gamelift
client = boto3.client('gamelift')
#Where is the directory relative to the script directory. In this case, one folder dir lower and the contents of the RealtimeServer dir
dirName = '../RealtimeServer'
# create a ZipFile object
with ZipFile('RealtimeServer.zip', 'w') as zipObj:
# Iterate over all the files in directory
for folderName, subfolders, filenames in os.walk(dirName):
rootlen = len(dirName) + 1
for filename in filenames:
#create complete filepath of file in directory
filePath = os.path.join(folderName, filename)
# Add file to zip
zipObj.write(filePath, filePath[rootlen:])
with open('RealtimeServer.zip','rb') as f:
contents = f.read()
response = client.update_script(
ScriptId="SCRIPT_ID_GOES_HERE",
Version=sys.argv[1],
ZipFile=contents
)
if __name__ == "__main__":
main(sys.argv[1])