I am updating an a-image scr using THREE.TextureLoader
let loader = new THREE.TextureLoader()
const imgload = loader.load(
'./test.png',
function ( texture ) {
firstFrameImage.getObject3D('mesh').material.map = texture
firstFrameImage.getObject3D('mesh').material.needsUpdate = true
},
// onProgress callback currently not supported
undefined,
// onError callback
function ( err ) {
console.error( 'An error happened.' );
}
)
Its updating the texture but its making the texture whitewashed. Can any one help?
Original image: original
Updated texture coming as: after update
Try to fix this by doing this:
texture.encoding = THREE.sRGBEncoding;
Color deviations like this mostly occur because of wrong color space definitions.