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Adding 3D object to ARGeoAnchor


Please forgive me if this question is not that great. I've hit a bit of a road block on Apple's documentation of ARGeoAnchor.

Currently ARGeoAnchor just shows a blue dot in the AR Scene View. I'm trying to show any 3d rendereing or object instead.

My code:

let coordinate = CLLocationCoordinate2D(latitude: lat, longitude: lng)
let geoAnchor = ARGeoAnchor(name: "Point 1", coordinate: coordinate)
    
let boxGeometry = SCNBox(width: 0.1, height: 0.1, length: 0.1, chamferRadius: 0)
let cube = SCNNode(geometry: boxGeometry)
geoAnchor.scene.rootNode.addChildNode(cube)
self.addGeoAnchor(geoAnchor)

The error i'm getting: Value of type 'ARGeoAnchor' has no member 'scene'

I have multiple ARGeoAnchors, they are all currently showing blue dots. How do I get them to show custom 3d objects instead?

Thanks for taking a look!


Solution

  • At first you have to check if ARGeoTrackingConfiguration is supported on your device.

    Requirements: You need a device with A12+ chip and cellular (GPS) support.

    import ARKit
    
    @main class AppDelegate: UIResponder, UIApplicationDelegate {
    
        var window: UIWindow?
    
        func application(_ application: UIApplication, 
                           didFinishLaunchingWithOptions launchOptions: 
                                          [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
    
            if !ARGeoTrackingConfiguration.isSupported {
    
                let sb = UIStoryboard(name: "Main", bundle: nil)
    
                window?.rootViewController = sb.instantiateViewController(withIdentifier:
                                                                 "unsupportedConfiguration")
            }
            return true
        }
    }
    

    enter image description here

    ...then check whether Geo Tracking is available at your location:

    ARGeoTrackingConfiguration.checkAvailability { (available, error) in
    
        if !available {
            let errorDescription = error?.localizedDescription ?? ""
            let recommendation = "You need a place where geo tracking is supported."
            let restart = UIAlertAction(title: "Restart", style: .default) { (_) in
                self.restartSession()
            }
            self.alertUser(withTitle: "Geo tracking unavailable",
                             message: "\(errorDescription)\n\(recommendation)",
                             actions: [restart])
        }
    }
    

    After that supply Info.plist with camera and location permission. Here's a comprehensive information on Authorization Request for Location Services what includes:

    • NSLocationWhenInUseUsageDescription
    • NSLocationAlwaysAndWhenInUseUsageDescription
    • NSLocationUsageDescription
    • NSLocationAlwaysUsageDescription


    Only several cities in US, UK, Australia, Canada, Japan and Singapore are supported at the moment...

    A list of cities that support ARGeoTrackingConfiguration.


    Then you must run Geo Configuration:

    override func viewWillAppear(_ animated: Bool) {
        super.viewWillAppear(animated)
        
        let config = ARGeoTrackingConfiguration()
        sceneView.session.run(config)
    }
    

    Then add parametrised anchor to the session:

    @IBOutlet var sceneView: ARSCNView!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        sceneView.delegate = self
        sceneView.scene = SCNScene()
        
        let coordinate = CLLocationCoordinate2D(latitude: 40.730610, 
                                               longitude: -73.935242)
    
        let geoAnchor = ARGeoAnchor(name: "Geo Anchor",
                              coordinate: coordinate,
                                altitude: 33.0)
        
        sceneView.session.add(anchor: geoAnchor)
    }
    

    And after that you can add a model with the help of ARGeoAnchor:

    extension ViewController: ARSCNViewDelegate {
        
        func renderer(_ renderer: SCNSceneRenderer,
                     didAdd node: SCNNode,
                      for anchor: ARAnchor) {
                
            guard let geoAnchor = anchor as? ARGeoAnchor,
                      geoAnchor.name == "Geo Anchor"
            else { return }
            
            print(geoAnchor.coordinate)
                    
            let boxGeometry = SCNBox(width: 1.0,
                                    height: 1.0,
                                    length: 1.0,
                             chamferRadius: 0.1)
    
            boxGeometry.firstMaterial?.diffuse.contents = UIColor.red
    
            let cube = SCNNode(geometry: boxGeometry)
            
            node.addChildNode(cube)
        }
    }
    


    P.S.

    If you're interested in how a similar feature works in ARCore, read my post about Geospatial API.