I'm trying to capture a picture with overlay included in image capture. I was able to set overlay to previewView
using cameraView.overlay.add(binding.textView)
. How ever, it did not save when trying to save an image with imageCapture
Only the picture was saved not the overlay. How do I save an image with overlay included using PreviewView
of camera x.
Please don't mark this as duplicate. I researched a lot and most of the example online are using the old camera
api which does not apply to camera x library. Any help is appreciated. Thanks in advance.
Here is my code
<FrameLayout
android:id="@+id/camera_wrapper"
android:layout_width="match_parent"
android:layout_height="0dp"
app:layout_constraintTop_toTopOf="@id/space1"
app:layout_constraintBottom_toBottomOf="@id/space">
<androidx.camera.view.PreviewView
android:id="@+id/camera_view"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<TextView
android:id="@+id/text_view"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:text="Hello world"
android:textSize="42sp"
android:textColor="@android:color/holo_green_dark"/>
</FrameLayout>
private lateinit var outputDirectory: File
private lateinit var cameraExecutor: ExecutorService
private var preview: Preview? = null
private var lensFacing: Int = CameraSelector.LENS_FACING_FRONT
private var imageCapture: ImageCapture? = null
private var camera: Camera? = null
private var cameraProvider: ProcessCameraProvider? = null
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
outputDirectory = getOutputDirectory()
cameraExecutor = Executors.newSingleThreadExecutor()
}
private fun setupCamera() {
val cameraProviderFuture = ProcessCameraProvider.getInstance(requireContext())
cameraProviderFuture.addListener(
Runnable {
// Used to bind the lifecycle of cameras to the lifecycle owner
cameraProvider = cameraProviderFuture.get()
// Get screen metrics used to setup camera for full screen resolution
val metrics = DisplayMetrics().also { binding.cameraView.display.getRealMetrics(it) }
Timber.d("Screen metrics: ${metrics.widthPixels} x ${metrics.heightPixels}")
val screenAspectRatio = aspectRatio(metrics.widthPixels, metrics.heightPixels)
Timber.d("Preview aspect ratio: $screenAspectRatio")
val rotation = binding.cameraView.display.rotation
// CameraProvider
val cameraProvider = cameraProvider
?: throw IllegalStateException("Camera initialization failed.")
// CameraSelector
val cameraSelector = CameraSelector.Builder().requireLensFacing(lensFacing).build()
// add text overlay *---------*
binding.cameraView.overlay.add(binding.textView)
// Preview
preview = Preview.Builder()
// We request aspect ratio but no resolution
.setTargetAspectRatio(screenAspectRatio)
// Set initial target rotation
.setTargetRotation(rotation)
.build()
// ImageCapture
imageCapture = ImageCapture.Builder()
.setCaptureMode(ImageCapture.CAPTURE_MODE_MINIMIZE_LATENCY)
// We request aspect ratio but no resolution to match preview config, but letting
// CameraX optimize for whatever specific resolution best fits our use cases
.setTargetAspectRatio(screenAspectRatio)
// Set initial target rotation, we will have to call this again if rotation changes
// during the lifecycle of this use case
.setTargetRotation(rotation)
.build()
// Must unbind the use-cases before rebinding them
cameraProvider.unbindAll()
try {
// A variable number of use-cases can be passed here -
// camera provides access to CameraControl & CameraInfo
camera = cameraProvider.bindToLifecycle(this, cameraSelector, preview, imageCapture)
// Attach the viewfinder's surface provider to preview use case
preview?.setSurfaceProvider(binding.cameraView.surfaceProvider)
} catch (exc: Exception) {
Toast.makeText(requireContext(), "Something went wrong. Please try again.", Toast.LENGTH_SHORT).show()
findNavController().navigateUp()
}
},
ContextCompat.getMainExecutor(requireContext())
)
}
private fun takePhoto() {
imageCapture?.let { imageCapture ->
// Create output file to hold the image
val photoFile = createFile(outputDirectory, FILENAME, PHOTO_EXTENSION)
// Setup image capture metadata
val metadata = ImageCapture.Metadata().apply {
// Mirror image when using the front camera
isReversedHorizontal = lensFacing == CameraSelector.LENS_FACING_FRONT
}
// Create output options object which contains file + metadata
val outputOptions = ImageCapture.OutputFileOptions.Builder(photoFile)
.setMetadata(metadata)
.build()
// Setup image capture listener which is triggered after photo has been taken
imageCapture.takePicture(outputOptions, cameraExecutor, object : ImageCapture.OnImageSavedCallback {
override fun onError(exc: ImageCaptureException) {
Timber.e(exc, "Photo capture failed: ${exc.message}")
}
override fun onImageSaved(output: ImageCapture.OutputFileResults) {
val savedUri = output.savedUri ?: Uri.fromFile(photoFile)
Timber.d("Photo capture succeeded: $savedUri")
// Implicit broadcasts will be ignored for devices running API level >= 24
// so if you only target API level 24+ you can remove this statement
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.N) {
requireActivity()
.sendBroadcast(Intent(android.hardware.Camera.ACTION_NEW_PICTURE, savedUri))
}
// If the folder selected is an external media directory, this is
// unnecessary but otherwise other apps will not be able to access our
// images unless we scan them using [MediaScannerConnection]
val mimeType = MimeTypeMap.getSingleton()
.getMimeTypeFromExtension(savedUri.toFile().extension)
MediaScannerConnection.scanFile(
context,
arrayOf(savedUri.toFile().absolutePath),
arrayOf(mimeType)
) { _, uri ->
Timber.d("Image capture scanned into media store: $uri")
}
}
})
}
}
@alexcohn's answer is the preferred one if you cannot afford to lose quality. However, if quality is not big deal then you can do this.
<FrameLayout
android:id="@+id/camera_wrapper"
android:layout_width="match_parent"
android:layout_height="0dp"
app:layout_constraintTop_toTopOf="@id/space1"
app:layout_constraintBottom_toBottomOf="@id/space">
<androidx.camera.view.PreviewView
android:id="@+id/camera_view"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<ImageView
android:id="@+id/selfie"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="centerCrop"
android:visibility="gone"
tools:visibility="visible"
tools:background="@color/gray" />
<ImageView
android:id="@+id/overlay"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="centerCrop"
tools:src="@drawable/full_frame_gd" />
</FrameLayout>
PreviewView
has a build in function that gives you bitmap of the preview
val bitmap = binding.cameraView.bitmap
binding.selfie.setImageBitmap(bitmap)
binding.selfie.visibility = View.VISIBLE
cameraExecutor.shutdown()
binding.cameraView.visibility = View.GONE
Now you have two images view one for selfie
and one for overlay
. You can't take screen shot of the previewView. There are some limitations to it that I'm not too sure of. but, I'm sure there might be a way around it.
From here you can just take a screen capture of the two combined image views like this
private fun captureView(view: View, window: Window, bitmapCallback: (Bitmap)->Unit) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// Above Android O, use PixelCopy
val bitmap = Bitmap.createBitmap(view.width, view.height, Bitmap.Config.ARGB_8888)
val location = IntArray(2)
view.getLocationInWindow(location)
PixelCopy.request(
window,
Rect(
location[0],
location[1],
location[0] + view.width,
location[1] + view.height
),
bitmap,
{
if (it == PixelCopy.SUCCESS) {
bitmapCallback.invoke(bitmap)
}
},
Handler(Looper.getMainLooper()) )
} else {
val tBitmap = Bitmap.createBitmap(
view.width, view.height, Bitmap.Config.RGB_565
)
val canvas = Canvas(tBitmap)
view.draw(canvas)
canvas.setBitmap(null)
bitmapCallback.invoke(tBitmap)
}
}
and in takePhoto() function you can remove the imageCapture.takePicture
logic and replace it with this.
Handler(Looper.getMainLooper()).postDelayed({
captureView(binding.cameraWrapper, requireActivity().window) {
// your new bitmap with overlay is here and you can save it to file just like any other bitmaps.
}
}, 500)