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swiftdrawingshapesuibezierpathpaintcode

Translate generated code shape by PaintCode to dynamic shape size


I am try draw shape using UIBezietPath but each time I am have trouble with "Curve". For solving my problem I did use Paint Code, code was be generated well, but it is a static shape , and I try translate this code for dynamic screen size, but each time I have trouble with half of shape.

Can anyone help me translate this code correctly?

Generated code by Paint Code:

//// Color Declarations
let fillColor = NSColor(red: 0.118, green: 0.118, blue: 0.149, alpha: 1)

//// Bezier Drawing
let bezierPath = NSBezierPath()
bezierPath.move(to: NSPoint(x: 8.83, y: 89))
bezierPath.line(to: NSPoint(x: 154.29, y: 89))
bezierPath.curve(to: NSPoint(x: 163.01, y: 81.04), controlPoint1: NSPoint(x: 158.71, y: 89), controlPoint2: NSPoint(x: 162.21, y: 85.39))
bezierPath.curve(to: NSPoint(x: 206.45, y: 45.05), controlPoint1: NSPoint(x: 166.77, y: 60.57), controlPoint2: NSPoint(x: 184.79, y: 45.05))
bezierPath.curve(to: NSPoint(x: 249.89, y: 81.04), controlPoint1: NSPoint(x: 228.11, y: 45.05), controlPoint2: NSPoint(x: 246.12, y: 60.57))
bezierPath.curve(to: NSPoint(x: 258.61, y: 89), controlPoint1: NSPoint(x: 250.68, y: 85.39), controlPoint2: NSPoint(x: 254.19, y: 89))
bezierPath.line(to: NSPoint(x: 405.17, y: 89))
bezierPath.curve(to: NSPoint(x: 414, y: 80.21), controlPoint1: NSPoint(x: 410.05, y: 89), controlPoint2: NSPoint(x: 414, y: 85.06))
bezierPath.line(to: NSPoint(x: 414, y: 8.79))
bezierPath.curve(to: NSPoint(x: 405.17, y: 0), controlPoint1: NSPoint(x: 414, y: 3.94), controlPoint2: NSPoint(x: 410.05, y: 0))
bezierPath.line(to: NSPoint(x: 8.83, y: 0))
bezierPath.curve(to: NSPoint(x: 0, y: 8.79), controlPoint1: NSPoint(x: 3.95, y: 0), controlPoint2: NSPoint(x: 0, y: 3.94))
bezierPath.line(to: NSPoint(x: 0, y: 80.21))
bezierPath.curve(to: NSPoint(x: 8.83, y: 89), controlPoint1: NSPoint(x: 0, y: 85.06), controlPoint2: NSPoint(x: 3.95, y: 89))
bezierPath.close()
fillColor.setFill()
bezierPath.fill()

Shape: enter image description here


Solution

  • First extend CGPoint and create a scaled(by:) method:

    extension CGPoint {
        func scaled(by value: CGFloat) -> CGPoint { applying(.init(scaleX: value, y: value)) }
    }
    

    Then get the actual superview's bounds width and divide by the width of your path 414.

    let value: CGFloat = superview!.bounds.size.width / 414
    

    Now you just need to apply the scale value to every point of your path:

    bezierPath.move(to: NSPoint(x: 8.83, y: 89).scaled(by: value))