Here I have made this method for starting my timer and the one below it updates the timer:
private void startTimer()
{
mCountDownTimer = new CountDownTimer(mTimeLeftInMillis, 1000) {
@Override
public void onTick(long millisUntilFinished) {
mTimeLeftInMillis = millisUntilFinished;
updateCountDownText();
progress++;
pb.setProgress((int)progress*100/((int)millisUntilFinished/1000));
}
@Override
public void onFinish()
{
progress++;
pb.setProgress(100);
//Vibration
if (Build.VERSION.SDK_INT >= 26)
{
((Vibrator) getSystemService(VIBRATOR_SERVICE)).vibrate(VibrationEffect.createOneShot(150, VibrationEffect.DEFAULT_AMPLITUDE));
Toast.makeText(MainActivity2.this,"Done",Toast.LENGTH_SHORT).show();
}
else
{
((Vibrator) getSystemService(VIBRATOR_SERVICE)).vibrate(VibrationEffect.createWaveform(new long[]{150}, new int[]{VibrationEffect.EFFECT_CLICK},-1));
}
}
}.start();
}
private void updateCountDownText()
{
//time in minutes and seconds
int minutes = (int)(mTimeLeftInMillis/1000)/60;
int seconds = (int)(mTimeLeftInMillis/1000)%60;
//formating the above to appear as String
String timeLeftFormatted = String.format("%02d:%02d",minutes,seconds);
timer.setText(timeLeftFormatted);
}
"pb" is the name of my progressbar. It keeps finishing earlier than the countdown by 2 minutes and I don't know how to synchronize them. Also upon completion the vibration is not triggered for some reason even though it did before. "progress" is initialized as zero as a global variable.
Here is the solution:
long millisInFuture;
private void startTimer() {
millisInFuture = mTimeLeftInMillis;
mCountDownTimer = new CountDownTimer(mTimeLeftInMillis, 1000) {
@Override
public void onTick(long millisUntilFinished) {
mTimeLeftInMillis = millisUntilFinished;
updateCountDownText();
long millisPassed = millisInFuture - mTimeLeftInMillis;
progress = (int) (millisPassed * 100 / millisInFuture);
pb.setProgress(progress);
}
@Override
public void onFinish() {
pb.setProgress(100);
Vibrator vibrator = (Vibrator) getSystemService(VIBRATOR_SERVICE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
VibrationEffect effect =
VibrationEffect.createOneShot(150, VibrationEffect.DEFAULT_AMPLITUDE);
vibrator.vibrate(effect);
Toast.makeText(MainActivity2.this, "Done", Toast.LENGTH_SHORT).show();
} else {
vibrator.vibrate(150);
}
}
}.start();
}