On my Xamarin.Forms project, I would like to display a Lottie animation during API calls or during the loading of a website in a WebView
.
For this, I've bounded the IsVisible
property of the Lottie animation to the IsBusy
property of my ViewModels: this works well.
<lottie:AnimationView Animation="resource://lottie_loading.json?assembly=MyApp"
AnimationSource="EmbeddedResource"
BackgroundColor="Transparent"
AutoPlay="True"
RepeatMode="Infinite"
IsVisible="{Binding IsBusy}">
But the loading duration is sometimes very short, so I would like to found a way to display the Lottie animation once in full before to hidden it.
Is it possible? What would be the better approach to achieve this?
I've found another approach that works, even if this solution is a bit heavy and can be improved.
Firstly, as recommended there, I've created 2 Triggers
:
public class PlayLottieAnimationTriggerAction : TriggerAction<AnimationView>
{
protected override void Invoke(AnimationView sender)
{
Debug.WriteLine($"PlayLottieAnimationTriggerAction()");
sender.PlayAnimation();
}
}
public class StopLottieAnimationTriggerAction : TriggerAction<AnimationView>
{
protected override void Invoke(AnimationView sender)
{
Debug.WriteLine($"StopLottieAnimationTriggerAction()");
sender.StopAnimation();
}
}
I also used EventToCommandBehaviors
, like described there.
After this I can use the Lottie animation like this:
<forms:AnimationView
x:Name="animationView"
BackgroundColor="Transparent"
AutoPlay="True"
IsVisible="{Binding ShowAnimation}"
Animation="resource://lottie_4squares_apricot_blond.json?assembly=Example.Forms"
AnimationSource="EmbeddedResource"
VerticalOptions="FillAndExpand"
HorizontalOptions="FillAndExpand">
<forms:AnimationView.Triggers>
<MultiTrigger TargetType="forms:AnimationView">
<MultiTrigger.Conditions>
<BindingCondition Binding="{Binding ShowAnimation}" Value="True" />
</MultiTrigger.Conditions>
<MultiTrigger.EnterActions>
<triggers:LottieTriggerAction />
</MultiTrigger.EnterActions>
<MultiTrigger.ExitActions>
<actions:StopLottieAnimationTriggerAction />
</MultiTrigger.ExitActions>
</MultiTrigger>
</forms:AnimationView.Triggers>
<forms:AnimationView.Behaviors>
<behaviors:EventToCommandBehavior
EventName="OnFinishedAnimation"
Command="{Binding OnFinishedAnimationCommand}"
CommandParameter="{x:Reference animationView}"/>
</forms:AnimationView.Behaviors>
</forms:AnimationView>
And in my ViewModel, I've declared a property ShowAnimation
that is related to IsBusy
and the Command OnFinishedAnimationCommand
like this:
private bool _showAnimation;
public bool ShowAnimation
{
get => _showAnimation;
set => Set(ref _showAnimation, value);
}
public ICommand OnFinishedAnimationCommand
{
get
{
return new Xamarin.Forms.Command<object>(async (object sender) =>
{
if (sender != null)
{
await OnFinishedAnimation(sender);
}
});
}
}
private Task OnFinishedAnimation(object sender)
{
var view = sender as AnimationView;
if (IsBusy)
{
view.PlayAnimation();
}
else
{
ShowAnimation = false;
}
return Task.CompletedTask;
}
In case of the Loader is related to a WebView
, the ShowLoadingView
property is set like this:
private Task WebViewNavigatingAsync(WebNavigatingEventArgs eventArgs)
{
IsBusy = true;
ShowLoadingView = true;
return Task.CompletedTask;
}
private async Task WebViewNavigatedAsync(WebNavigatedEventArgs eventArgs)
{
IsBusy = false;
}
But, as I also display an ErrorView in case of issues (timeout, unreachable server, ...) and a Reload/Retry button, I had to add some code:
private async Task WebViewNavigatedAsync(WebNavigatedEventArgs eventArgs)
{
IsBusy = false;
// for display loading animation on Refresh
while (ShowLoadingView)
await Task.Delay(50);
SetServiceError();
}
In case of the Loader is related to Data loading, the ShowLoadingView
property is set like this:
private async Task GetNewsAsync(bool forceRefresh = false)
{
try
{
ShowErrorView = false;
ErrorKind = ServiceErrorKind.None;
IsBusy = true;
ShowLoadingView = true;
var _news = await _dataService.GetNews(forceRefresh);
News = new ObservableCollection<News>(_news);
}
catch (Exception ex)
{
ErrorKind = ServiceErrorKind.ServiceIssue;
}
finally
{
IsBusy = false;
await SetServiceError();
}
}
However, I noticed that in some cases the SetServiceError()
was not fired, as OnFinishedAnimation()
was called in the same time. I haven't yet investigated, but I've fixed this by adding the call to SetServiceError()
in in OnFinishedAnimation()
:
private async Task OnFinishedAnimation(object sender)
{
var view = sender as AnimationView;
if (IsBusy)
{
view.PlayAnimation();
}
else
{
ShowLoadingView = false;
// fix SetServiceError() call issue
await SetServiceError();
}
}
Don't hesitate to tell what could be done to optimize this.