I'm not sure, what is stopping this from working. I have the code setup to cause a 3 second time delay but the View isn't working, it stays black and then after 3 seconds switches to the next screens. I think, I am doing the time delay and something hasn't been called within Android to display the layout...
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
start = System.currentTimeMillis();
setContentView(R.layout.team);
}
protected void onStart()
{
super.onStart();
while(game)
{
now = System.currentTimeMillis();
if (now - start >= 5000)
{
game = false;
Intent about = new Intent(this, SplashScreen.class);
startActivity(about);
}
}
}
I believe you want to implement a Screen with few seconds delay and then start your main Application. Just like a Splash Screen Before the Main Application Starts Right?
Then this will help you!
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
/** set time to splash out */
final int welcomeScreenDisplay = 4000;
/** create a thread to show splash up to splash time */
Thread welcomeThread = new Thread() {
int wait = 0;
@Override
public void run() {
try {
super.run();
/**
* use while to get the splash time. Use sleep() to increase
* the wait variable for every 100L.
*/
while (wait < welcomeScreenDisplay) {
sleep(100);
wait += 100;
}
} catch (Exception e) {
System.out.println("EXc=" + e);
} finally {
/**
* Called after splash times up. Do some action after splash
* times up. Here we moved to another main activity class
*/
startActivity(new Intent(CurrentActivity.this, NextActivity.class));
finish();
}
}
};
welcomeThread.start();
}
This is a Screen for 4 seconds of Delay.