I have this code
if ball.colliderect(border_up_rect):
border_up_collide = True
elif ball.colliderect(border_down_rect):
border_down_collide = True
elif ball.colliderect(goal_attack_rect):
my_score += 1
elif ball.colliderect(goal_def_rect):
ai_score += 1
if border_up_collide == True:
if where_did_it_come_from == True:
ball_x -= 7
ball_y += 2
pboard_shoot1 = False
pboard_shoot2 = False
pboard_shoot3 = False
elif where_did_it_come_from == False:
ball_x -= 3
ball_y += 2
ai_shoot1 = False
ai_shoot2 = False
ai_shoot3 = False
elif border_down_collide == True:
if where_did_it_come_from == True:
ball_x -= 7
ball_y -= 2
pboard_shoot1 = False
pboard_shoot2 = False
pboard_shoot3 = False
elif where_did_it_come_from == False:
ball_x -= 3
ball_y -= 2
ai_shoot1 = False
ai_shoot2 = False
ai_shoot3 = False
elif goal_attack_collide == True:
if where_did_it_come_from == True:
ball_x = 600
ball_y = 220
pboard_shoot1 = False
pboard_shoot2 = False
pboard_shoot3 = False
elif where_did_it_come_from == False:
ball_x = 600
ball_y = 220
ai_shoot1 = False
ai_shoot2 = False
ai_shoot3 = False
Here it works fine with border_up_rect
and also every other collide.rect
, but it doesn't work with border_down_rect
. It just lets the ball go through it.
How can I fix this?
The reason why border_down_rect
isn't functioning is because border_up_rect
is still true and until border_up_rect
is true it won't toggle the elif
statement.