I have an image that is stored in a buffer. I'm trying to set it as the window icon, but I can't find a way to do so. There is no path to the image, so I can't just use win.setIcon('path/to/image')
.
I tried to do the following, to no success.
win.setIcon(buffer); // giving the buffer by itself
win.setIcon(buffer.toString('base64')); // giving the buffer as base64
win.setIcon(`data:image/png;base64,${buffer.toString('base64')}`); // giving as base64 url
let imageObject = new Image();
imageObject.src = `data:image/png;base64,${buffer.toString('base64')}`;
win.setIcon(imageObject); // giving image object
According to Electron's documentation, BrowserWindow.setIcon ()
takes either a string or a NativeImage
, a data type provided by Electron. You can convert your buffer to a NativeImage
by using the following code:
const { nativeImage } = require ("electron");
win.setIcon (nativeImage.createFromBuffer (buffer));
If that does not help, you can also pass your buffer as a Base 64 string in a data URL (like you have tried before) to the function createFromDataURL
. For more information, see the documentation on NativeImage
. It is also worth noting that you can pass advanced options to the createFromBuffer
function to give Electron more hints about how to display your icon.