I managed to get GLFW3 to work and properly display a window, however when i add glewInit()
to my project it tells me undefined reference to glewInit'
. I am using g++ as my compiler with -lglfw3
and lGl
as flags. Below is a simple project to demonstrate my issue. I am on linux. Any help is much appreicated.
#include <GL/glew.h>
#include <GL/gl.h>
#include <GLFW/glfw3.h>
#include <iostream>
// settings
const unsigned int SCR_WIDTH = 800;
const unsigned int SCR_HEIGHT = 600;
int main()
{
// glfw: initialize and configure
// ------------------------------
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// glfw window creation
GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL", NULL, NULL);
if (window == NULL)
{
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
// here is the error, my glew is not intializing :(
if(glewInit() != GLEW_OK) {
return 0;
}
// render loop
while (!glfwWindowShouldClose(window))
{
// render
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
// glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
glfwSwapBuffers(window);
glfwPollEvents();
}
// glfw: terminate, clearing all previously allocated GLFW resources.
glfwTerminate();
return 0;
}
There is a standard way on Linux to get a correct set of libraries to link with your program - please look at man pkg-config
. In your case you need to link everything, which is needed by both GLFW3 and GLEW - so you should call the pkg-config
two times:
hekto@ubuntu:~$ pkg-config --libs glfw3
-lglfw
hekto@ubuntu:~$ pkg-config --libs glew
-lGLEW -lGLU -lGL
Therefore, you need to use -lglfw
instead of -lglfw3
and add two more libraries - -lGLEW
and -lGLU
. These calls to the pkg-config
tool can be directly added to your Makefile
as well.