im trying to make a game where the player eats an apple and has to delete a rectangle after the player has collided with it but im getting an errer of: AttributeError: 'pygame.Rect' object has no attribute 'remove'
import pygame
import sys
player_pos=x,y,width,height=(0,0,50,50)
enemy_pos=e_x,e_y,e_width,e_height=(200,0,50,50)
pygame.init()
screen=pygame.display.set_mode((1000,440))
FPS=pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_UP:
y-=25
if event.key==pygame.K_DOWN:
y+=25
if event.key==pygame.K_RIGHT:
x+=25
if event.key==pygame.K_LEFT:
x-=25
if player1.colliderect(enemy1):
enemy1.remove()
screen.fill((0,0,0))
player1=pygame.draw.rect(screen,(255,0,0),(x,y,width,height))
enemy1=pygame.draw.rect(screen,(0,0,255),(e_x,e_y,e_width,e_height))
pygame.display.update()
FPS.tick(120)
If you want to "remove" an object form the scene, all you have to do is stop drawing it.
Add a variable draw_enemy
and initialize it to True
. When the player collides with the enemy set the variable to False
. Draw the enemy depending on the state of draw_enemy
:
draw_enemy = True
while True:
# [...]
if player1.colliderect(enemy1):
draw_enemy = False
screen.fill((0,0,0))
player1 = pygame.draw.rect(screen,(255,0,0),(x,y,width,height))
if draw_enemy:
enemy1 = pygame.draw.rect(screen,(0,0,255),(e_x,e_y,e_width,e_height))
pygame.display.update()
Alternatively create the pygame.Rect
before ahead:
player_rect = pygame.Rect(0, 0, 50, 50)
enemy_rect = pygame.Rect(200, 0, 50, 50)
Create a new random position of the object when the collision is detected:
if player_rect.colliderect(enemy_rect):
enemy_rect.x = random.randrange(0, 975, 25)
enemy_rect.y = random.randrange(0, 425, 25)
Minimal example:
import pygame
import random
pygame.init()
screen = pygame.display.set_mode((1000,440))
clock = pygame.time.Clock()
player_rect = pygame.Rect(0, 0, 50, 50)
enemy_rect = pygame.Rect(200, 0, 50, 50)
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
exit()
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_UP:
player_rect.y -= 25
if event.key==pygame.K_DOWN:
player_rect.y += 25
if event.key==pygame.K_RIGHT:
player_rect.x += 25
if event.key==pygame.K_LEFT:
player_rect.x -= 25
if player_rect.colliderect(enemy_rect):
enemy_rect.x = random.randrange(0, 975, 25)
enemy_rect.y = random.randrange(0, 425, 25)
screen.fill((0,0,0))
pygame.draw.rect(screen, (255,0,0), player_rect)
pygame.draw.rect(screen, (0,0,255), enemy_rect)
pygame.display.update()
clock.tick(120)