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Choose splatform-independent language for math-intensive computations


I am planning on making a flame fractal engine (no GUI), similar to flam3, but I need to chose a language. I have one such engine made in Java already, but it is too slow.

What I seek is a compiled language, that can be compiled to both windows and Linux (hence no .NET, GPU language), and preferably with garbage collecting and object-orientation (so no C, and C++).

What languages out there, except D, satisfy these conditions? Any other thoughts on this?

EDIT: I am more after what similar alternatives there is to D, since D is still in development. I will probably choose D, since it has native support for complex numbers, among other things. However, C++ is more accessible to other developers, but it is a hard language, in my opinion.


Solution

  • I decided to go for D, since it is closest to what I want. I was merely curious what other languages that were comparable to D.