I have been working on a typing speed test game based off Pygame. I try to run the code, but I keep getting this error:
Traceback (most recent call last):
File "/Users/beatricecesonyte/Downloads/python-project-typing-speed-game/speed typing.py", line 170, in <module>
Game().run()
File "/Users/beatricecesonyte/Downloads/python-project-typing-speed-game/speed typing.py", line 30, in __init__
self.open_img = pygame.image.load('type-speed-open.png')
pygame.error: File is not a Windows BMP file
Here is my code:
import pygame
from pygame.locals import *
import sys
import time
import random
#750 x 500
class Game:
def __init__(self):
self.w=750
self.h=500
self.reset=True
self.active = False
self.input_text=''
self.word = ''
self.time_start = 0
self.total_time = 0
self.accuracy = '0%'
self.results = 'Time:0 Accuracy:0 % Wpm:0 '
self.wpm = 0
self.end = False
self.HEAD_C = (255,213,102)
self.TEXT_C = (240,240,240)
self.RESULT_C = (255,70,70)
pygame.init()
self.open_img = pygame.image.load('type-speed-open.png')
self.open_img = pygame.transform.scale(self.open_img, (self.w,self.h))
self.bg = pygame.image.load('background.jpg')
self.bg = pygame.transform.scale(self.bg, (500,750))
self.screen = pygame.display.set_mode((self.w,self.h))
pygame.display.set_caption('Type Speed test')
def draw_text(self, screen, msg, y ,fsize, color):
font = pygame.font.Font(None, fsize)
text = font.render(msg, 1,color)
text_rect = text.get_rect(center=(self.w/2, y))
screen.blit(text, text_rect)
pygame.display.update()
def get_sentence(self):
f = open('sentences.txt').read()
sentences = f.split('\n')
sentence = random.choice(sentences)
return sentence
def show_results(self, screen):
if(not self.end):
#Calculate time
self.total_time = time.time() - self.time_start
#Calculate accuracy
count = 0
for i,c in enumerate(self.word):
try:
if self.input_text[i] == c:
count += 1
except:
pass
self.accuracy = count/len(self.word)*100
#Calculate words per minute
self.wpm = len(self.input_text)*60/(5*self.total_time)
self.end = True
print(self.total_time)
self.results = 'Time:'+str(round(self.total_time)) +" secs Accuracy:"+ str(round(self.accuracy)) + "%" + ' Wpm: ' + str(round(self.wpm))
# draw icon image
self.time_img = pygame.image.load('icon.png')
self.time_img = pygame.transform.scale(self.time_img, (150,150))
#screen.blit(self.time_img, (80,320))
screen.blit(self.time_img, (self.w/2-75,self.h-140))
self.draw_text(screen,"Reset", self.h - 70, 26, (100,100,100))
print(self.results)
pygame.display.update()
def run(self):
self.reset_game()
self.running=True
while(self.running):
clock = pygame.time.Clock()
self.screen.fill((0,0,0), (50,250,650,50))
pygame.draw.rect(self.screen,self.HEAD_C, (50,250,650,50), 2)
# update the text of user input
self.draw_text(self.screen, self.input_text, 274, 26,(250,250,250))
pygame.display.update()
for event in pygame.event.get():
if event.type == QUIT:
self.running = False
sys.exit()
elif event.type == pygame.MOUSEBUTTONUP:
x,y = pygame.mouse.get_pos()
# position of input box
if(x>=50 and x<=650 and y>=250 and y<=300):
self.active = True
self.input_text = ''
self.time_start = time.time()
# position of reset box
if(x>=310 and x<=510 and y>=390 and self.end):
self.reset_game()
x,y = pygame.mouse.get_pos()
elif event.type == pygame.KEYDOWN:
if self.active and not self.end:
if event.key == pygame.K_RETURN:
print(self.input_text)
self.show_results(self.screen)
print(self.results)
self.draw_text(self.screen, self.results,350, 28, self.RESULT_C)
self.end = True
elif event.key == pygame.K_BACKSPACE:
self.input_text = self.input_text[:-1]
else:
try:
self.input_text += event.unicode
except:
pass
pygame.display.update()
clock.tick(60)
def reset_game(self):
self.screen.blit(self.open_img, (0,0))
pygame.display.update()
time.sleep(1)
self.reset=False
self.end = False
self.input_text=''
self.word = ''
self.time_start = 0
self.total_time = 0
self.wpm = 0
# Get random sentence
self.word = self.get_sentence()
if (not self.word): self.reset_game()
#drawing heading
self.screen.fill((0,0,0))
self.screen.blit(self.bg,(0,0))
msg = "Typing Speed Test"
self.draw_text(self.screen, msg,80, 80,self.HEAD_C)
# draw the rectangle for input box
pygame.draw.rect(self.screen,(255,192,25), (50,250,650,50), 2)
# draw the sentence string
self.draw_text(self.screen, self.word,200, 28,self.TEXT_C)
pygame.display.update()
Game().run()
I tried looking on other questions, based off this error, but nothing seems to work...
I am using macOS Catalina, Python 3.8.5 and Pygame 1.9.6.
I am not a pro with python at the moment, so please try to explain clearly!
Thank you!
Your images are PNG
filetypes, PyGame by default only supports BMP
files.
You can either convert your image to BMP
before trying to load it, or use another image library such as PIL
to handle it.