So I'm new to both pathfinding and and pygame but I'm trying to visualize the matrix into a grid in pygame. However, when I try the boxes get further and further away and it infinitely loops. So my question is how can i Get this to display a 4x4 grind like my matrix, with each square properly spaced? The code was split into 2 files. the main problem is in the second, I put the first here just for context. Also just theory is fine too I don't necessarily need a code solution just wann wrap my head around this.
P.s. To any familiar with pygame is there anyway to get the Grid/grid.node() information from the pathfinder? thatd make this a bit easier i think
from pathfinding.core.grid import Grid
from pathfinding.finder.a_star import AStarFinder
matrix = [
[1,1,0,1],
[1,0,0,1],
[1,1,0,1],
[1,1,1,1]
]
#creates a grid from the matrix
grid = Grid(matrix=matrix)
start = grid.node(0,0)
end = grid.node(3,0)
class setup:
def createFinder(self):
#create a new instance of a finder
self.finder = AStarFinder(diagonal_movement=DiagonalMovement.always)
#The find_path function returns 2 values, the amounrs of times it runs to --
#-- find a path(runs) and the length of the finished path(path)
self.path, self.runs = self.finder.find_path(start, end, grid)
print(self.path)
def showPath(self):
print('operations', self.runs, 'path length:', len(self.path))
print(grid.grid_str(path=self.path, start=start, end=end))
from Pathfinder import *
import pygame
#creating a pygame screen
white = (255, 255, 255)
black = (198,238,78)
class pygameSetup():
def createDisplay(self):
self.gridDisplay = pygame.display.set_mode((800,600))
self.gridDisplay.fill(white)
def createSquare(self,x,y):
pygame.draw.rect(self.gridDisplay, black, [x,y,10,10])
def visualizeGrid(self):
x = 0
y = 0
z = 0
w = 0
v = 0
while w <=3:
pygame.display.update()
for i in matrix[z]:
print("The matrix is ", matrix[z],"and Z is: ", i)
v += 1
x += x + 11
if x >= 700:
x = 0
y += 11
if v == 4:
i += 1
z+=1
if z >= 4:
z = 0
v = 0
self.createSquare(x,y)
w+1
pS = pygameSetup()
pS.createDisplay()
pS.visualizeGrid()
Your visualizeGrid
function is a lot more than you actually need. I am not sure why you have all those variables (v,w,x,y,z), you only need an x
and a y
coordiante. If you only want to display the grid, here is a simple working solution:
import pygame
gridDisplay = pygame.display.set_mode((200, 200))
pygame.display.get_surface().fill((200, 200, 200)) # background
matrix = [[1 ,1 ,0 ,1],
[1 ,0 ,0 ,1],
[1 ,1 ,0 ,1],
[1 ,1 ,1 ,1]]
# we use the sizes to draw as well as to do our "steps" in the loops.
grid_node_width = 10
grid_node_height = 10
def createSquare(x, y, color):
pygame.draw.rect(gridDisplay, color, [x, y, grid_node_width, grid_node_height ])
def visualizeGrid():
y = 0 # we start at the top of the screen
for row in matrix:
x = 0 # for every row we start at the left of the screen again
for item in row:
if item == 0:
createSquare(x, y, (255, 255, 255))
else:
createSquare(x, y, (0, 0, 0))
x += grid_node_width # for ever item/number in that row we move one "step" to the right
y += grid_node_height # for every new row we move one "step" downwards
pygame.display.update()
visualizeGrid() # call the function
while True:
pass # keeps the window open so you can see the result.
Concerning
get the Grid/grid.node() information from the pathfinder
the docs mention that you can get a node from your grid
with grid.node(index_x, index_y)
:
matrix = [
[1, 1, 1],
[1, 0, 1],
[1, 1, 1]
]
grid = Grid(matrix=matrix)
start = grid.node(0, 0) # getting the first node in the 3x3 Matrix
end = grid.node(2, 2) # getting the last node in the 3x3 Matrix