My swift code's goal is to get every line to only be able to be place at a 90 degree angle. Right now the code has two points a start and end where the start point is fixed upon touching the uiview. I would the user to be able to touch a point and only be able to extend the line at a 90 degree angle. Look at the gif below for more info. The bottom line is what i am trying to acheive. I think you have to use guard in touches began.
import UIKit
class ViewController2: UIViewController {
@IBOutlet weak var drawingPlace: UIImageView!
var startTouch : CGPoint?
var secondTouch : CGPoint?
var currentContext : CGContext?
var prevImage : UIImage?
override func viewDidLoad() {
super.viewDidLoad()
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first
startTouch = touch?.location(in: drawingPlace)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch in touches{
secondTouch = touch.location(in: drawingPlace)
if(self.currentContext == nil){
UIGraphicsBeginImageContext(drawingPlace.frame.size)
self.currentContext = UIGraphicsGetCurrentContext()
}else{
self.currentContext?.clear(CGRect(x: 0, y: 0, width: drawingPlace.frame.width, height: drawingPlace.frame.height))
}
self.prevImage?.draw(in: self.drawingPlace.bounds)
let bezier = UIBezierPath()
bezier.move(to: startTouch!)
bezier.addLine(to: secondTouch!)
bezier.close()
UIColor.blue.set()
self.currentContext?.setLineWidth(4)
self.currentContext?.addPath(bezier.cgPath)
self.currentContext?.strokePath()
let img2 = self.currentContext?.makeImage()
drawingPlace.image = UIImage.init(cgImage: img2!)
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
self.currentContext = nil
self.prevImage = self.drawingPlace.image
}
}
The problem is this line:
bezier.addLine(to: secondTouch!)
This causes the line to follow the position of the touch, wherever it is. Instead, drop a perpendicular to the horizontal (I presume that is what you mean by 90 degrees) and add the line to that point on the horizontal. In other words, use the x
component of secondTouch
, but use as the y
component the y
component of startTouch
.
bezier.addLine(to: CGPoint(x:secondTouch!.x, y:startTouch!.y)