I want to create an item in the table view with topRight, bottomRight, bottomLeft - rounded and topLeft leave not rounded. Like this:
i have added a "rounded code" to my method
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell* cell = [super tableView:tableView
cellForRowAtIndexPath:indexPath];
GOShadowContainerTableViewCell* commentCell = (GOShadowContainerTableViewCell*) cell; // my base class for cell
// make rounded
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:commentCell.view1.bounds
byRoundingCorners:UIRectCornerBottomLeft| UIRectCornerTopRight | UIRectCornerTopLeft
cornerRadii:CGSizeMake(8.0, 8.0)];
// Create the shape layer and set its path
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = commentCell.view1.bounds;
maskLayer.path = maskPath.CGPath;
commentCell.view1.layer.masksToBounds = YES;
// Set the newly created shape layer as the mask for the image view's layer
view.layer.mask = maskLayer;
}
My UI cell hierarchy
My problem: when i first load a view, i have list like this:
then i scoll down then scroll up, and everething is looks like good
Why it works "strange"? Please help to me to figure out why it doesnt work correctly from first time load tableview
what about this..
round the standard backing layer of the Cells View and tell the layer on which corners to apply the rounded mask.
cell.layer.cornerRadius = 5.0;
// kCALayerMinXMinYCorner should be the upper left corner, so not used..
cell.layer.maskedCorners = kCALayerMaxXMinYCorner | kCALayerMinXMaxYCorner | kCALayerMaxXMaxYCorner;
did not check .. but looks nice or?