I can compile DLLs properly using mingw and do the exports/imports stuff. What I am looking for is defining the dll onload function properly as you would in MS VC products. Google didn't turn up anything. Anyone have any ideas or a link to a tutorial?
Okay, so after some fiddling...it's working. For anyone else that is having issues here it is. My issues weren't related to compiling in instead of loading dynamically. It was a mash-up of a couple of tutorial/question/how-tos that got me to this point.
dll.c
#include <stdio.h>
#include <windows.h>
#include "dll.h"
//extern "C" BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD Reason, LPVOID LPV) {
//This one was only necessary if you were using a C++ compiler
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
// Code to run when the DLL is loaded
printf ("Load working...\n");
break;
case DLL_PROCESS_DETACH:
// Code to run when the DLL is freed
printf ("Unload working...\n");
break;
case DLL_THREAD_ATTACH:
// Code to run when a thread is created during the DLL's lifetime
printf ("ThreadLoad working...\n");
break;
case DLL_THREAD_DETACH:
// Code to run when a thread ends normally.
printf ("ThreadUnload working...\n");
break;
}
return TRUE;
}
EXPORT void hello(void) {
printf ("Hello\n");
}
dll.h
#ifndef DLL_H_
#define DLL_H_
#ifdef BUILD_DLL
/* DLL export */
#define EXPORT __declspec(dllexport)
#else
/* EXE import */
#define EXPORT __declspec(dllimport)
#endif
EXPORT void hello(void);
#endif /* DLL_H_ */
hello.c
#include <windows.h>
#include <stdio.h>
int main () {
/*Typedef the hello function*/
typedef void (*pfunc)();
/*Windows handle*/
HANDLE hdll;
/*A pointer to a function*/
pfunc hello;
/*LoadLibrary*/
hdll = LoadLibrary("message.dll");
/*GetProcAddress*/
hello = (pfunc)GetProcAddress(hdll, "hello");
/*Call the function*/
hello();
return 0;
}
when compiled with
gcc -c -DBUILD_DLL dll.c
gcc -shared -o message.dll dll.o -Wl,--out-implib,libmessage.a
gcc -c hello.c
gcc -o hello.exe hello.o message.dll
produces the expected output of
Load working...
Hello
Unload working...