I've only started playing with xamarin recently but I'm making a roguelike using xamarin and I had the idea of using a grid for the player map (each X Y position in the grid would be representing the randomly generated map) I've hit a snag though in that putting things any thing over the 55th column seems to push them off the screen (See image below)
Here's my code so far:
StackLayout stackLayout = new StackLayout() { VerticalOptions = LayoutOptions.FillAndExpand };
Grid grid = new Grid
{
VerticalOptions = LayoutOptions.FillAndExpand,
HorizontalOptions = LayoutOptions.FillAndExpand,
};
stackLayout.Children.Add(grid);
for (int i = 0; i < 300; i++)
{
grid.RowDefinitions.Add(new RowDefinition { Height = GridLength.Auto });
grid.ColumnDefinitions.Add(new ColumnDefinition { Width = GridLength.Auto });
}
// Row 0
// The BoxView and Label are in row 0 and column 0, and so only needs to be added to the
// Grid.Children collection to get default row and column settings.
grid.Children.Add(new BoxView
{
Color = Color.Green
});
grid.Children.Add(new Label
{
Text = "Row 0, Column 0",
HorizontalOptions = LayoutOptions.Center,
VerticalOptions = LayoutOptions.Center
});
// This BoxView and Label are in row 0 and column 1, which are specified as arguments
// to the Add method.
grid.Children.Add(new BoxView
{
Color = Color.Blue
}, 55, 0);
grid.Children.Add(new Label
{
Text = "Row 0, Column 1",
HorizontalOptions = LayoutOptions.Center,
VerticalOptions = LayoutOptions.Center
}, 1, 0);
// Row 1
// This BoxView and Label are in row 1 and column 0, which are specified as arguments
// to the Add method overload.
grid.Children.Add(new BoxView
{
Color = Color.Teal
}, 0, 1, 1, 2);
grid.Children.Add(new Label
{
Text = "Row 1, Column 0",
HorizontalOptions = LayoutOptions.Center,
VerticalOptions = LayoutOptions.Center
}, 0, 1, 1, 2); // These arguments indicate that that the child element goes in the column starting at 0 but ending before 1.
// They also indicate that the child element goes in the row starting at 1 but ending before 2.
grid.Children.Add(new BoxView
{
Color = Color.Purple
}, 1, 2, 1, 2);
grid.Children.Add(new Label
{
Text = "Row1, Column 1",
HorizontalOptions = LayoutOptions.Center,
VerticalOptions = LayoutOptions.Center
}, 1, 2, 1, 2);
// Row 2
// Alternatively, the BoxView and Label can be positioned in cells with the Grid.SetRow
// and Grid.SetColumn methods.
BoxView boxView = new BoxView { Color = Color.Red };
Grid.SetRow(boxView, 2);
Grid.SetColumnSpan(boxView, 2);
Label label = new Label
{
Text = "Row 2, Column 0 and 1",
HorizontalOptions = LayoutOptions.Center,
VerticalOptions = LayoutOptions.Center
};
Grid.SetRow(label, 2);
Grid.SetColumnSpan(label, 2);
grid.Children.Add(boxView);
grid.Children.Add(label);
Title = "Basic Grid demo";
Content = grid;
So I guess the question is a few folds, how can I "Zoom" out on the grid view to see the other cells of the grid? Additionally, am I even going about this the right way ? or is there a better approach that using a grid?
You should warp the content into a ScrollView and set Content = scrollView
, then you can scroll to see all the elements:
public MainPage()
{
InitializeComponent();
StackLayout stackLayout = new StackLayout() { VerticalOptions = LayoutOptions.FillAndExpand };
Grid grid = new Grid
{
VerticalOptions = LayoutOptions.FillAndExpand,
HorizontalOptions = LayoutOptions.FillAndExpand,
};
stackLayout.Children.Add(grid);
//......
grid.Children.Add(boxView);
grid.Children.Add(label);
Title = "Basic Grid demo";
//warp the content into a ScrollView
ScrollView scrollView = new ScrollView { Content = stackLayout };
scrollView.Orientation = ScrollOrientation.Both;
Content = scrollView;
}