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iphonecocos2d-iphonecoronasdk

Which framework to use for iPhone game development?


I want to build game similar to iPhone doodle jump. Can anyone tell me the best framework to use for its development which is faster and easier?

I am confused between cocos2D, Sparrow and Corona? Which ones is easier and best to use? Are there any other worth considering?


Solution

  • What I suggest is Box2d. I recently created a game on Pogo Jump and used Box2d for creating it.
    Box2d is able to show real jumping and running effects which might seem unnatural in Cocos2d. Also the collision detection is quite easy in comparison to Cocos2d where you detect collision on coordinate basis which is somewhat complex. On the contrary, in Box2d you need to create bodies and detect collision using a simple class known as ContactListener.

    If you'll start creating your game in Box2d and will unit test it regularly, you'll definitely realize the difference I am trying to highlight.