So I want to spawn a sprite over and over again without any gaps. so like after an object spawns, another does to give the illusion that they are joined over and over.
I have no working code currently, so I would love some help.
unity2d and visual studio
If you want to spawn it next too each other use this:
float timer = 1;
Vector2 objPos;
public GameObject prefab;
void Start()
{
objPos = new Vector2(0, 0);
}
void Update()
{
timer -= Time.deltaTime;
if (timer <= 0)
{
Instantiate(prefab, objPos, quaternion.identity);
objPos = new Vector2(objPos.x + 0.5f, this.transform.position.y);
timer = 1;
}
}
this script places a cube every 1 sec 0.5 int the x forward.