I setup a texture to have text rendered on it with Draw Text
it works once, but never gets refreshed
so I try to force it with Event tick, but it does not work
in the example below, I add a random char to the text buffer, it also works only once
the next iterations does not update the texture
what am I missing ?
thanks for your help
Unreal needs a way to know when you are done drawing on the canvas so it can perform the update. That is what BeginDrawCanvastoRenderTarget
and EndDrawCanvastoRenderTarget
are for.
All you need to do is wrap the draw command(s) you would like to use in those nodes, and that will work perfectly fine.
screenshot credit: Phil123456