I'm making a WatchOS app that displays a bunch of real-time arrival times. I want to place a view, a real-time indicator I designed, on the trailing end of each cell of a List that will be continuously animated.
The real-time indicator view just has two image whose opacity I'm continuously animating. This View by itself seems to work fine:
However, when embedded inside a List then inside an HStack the animation seems to be affecting the position of my animated view not only its opacity.
The distance this view travels seems to only be affected by the height of the HStack.
Animated view code:
struct RTIndicator: View {
@State var isAnimating = true
private var repeatingAnimation: Animation {
Animation
.spring()
.repeatForever()
}
private var delayedRepeatingAnimation: Animation {
Animation
.spring()
.repeatForever()
.delay(0.2)
}
var body: some View {
ZStack {
Image("rt-inner")
.opacity(isAnimating ? 0.2 : 1)
.animation(repeatingAnimation)
Image("rt-outer")
.opacity(isAnimating ? 0.2 : 1)
.animation(delayedRepeatingAnimation)
}
.frame(width: 16, height: 16, alignment: .center)
.colorMultiply(.red)
.padding(.top, -6)
.padding(.trailing, -12)
.onAppear {
self.isAnimating.toggle()
}
}
}
All code:
struct SwiftUIView: View {
var body: some View {
List {
HStack {
Text("Cell")
.frame(height: 100)
Spacer()
RTIndicator()
}.padding(8)
}
}
}
Although it's pretty hacky I have found a temporary solution to this problem. It's based on the answer from Asperi.
I have create a separate View called ClearView which has an animation but does not render anything visual and used it as a second overall in the same HStack.
struct ClearView: View {
@State var isAnimating = false
var body: some View {
Rectangle()
.foregroundColor(.clear)
.onAppear {
withAnimation(Animation.linear(duration: 0)) {
self.isAnimating = true
}
}
}
}
var body: some View {
List {
HStack {
Text("Cell")
.frame(height: 100)
Spacer()
}
.overlay(RTIndicator(), alignment: .trailing)
.overlay(ClearView(), alignment: .trailing)
.padding(8)
}
}