I want to create function that if the audio from UIbutton finished playing, the button will disappear.
Is there a function that can set code execution when audio finished playing?
I tried setting queue to make UIbutton disappear with
DispatchQueue.main.asyncAfter(deadline: .now() + (audio duration)) {sender.alpha = 0}
but I found that I can't cancel it when I use a pause button (the button I made for stop audio). when pause the audio midway, DispatchQueue still make UIbutton disappear.
So I am finding a new solution.
this is my code
import UIKit
import AVFoundation
class ViewController: UIViewController {
var player: AVAudioPlayer!
@IBOutlet var buttons: [UIButton]!
@IBOutlet weak var button: UIButton!
@IBOutlet weak var pause: UIButton!
@IBOutlet weak var mainStackView: UIStackView!
@IBOutlet weak var pirateBoy: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
pause.alpha = 0
}
//multiplication table action button
@IBAction func buttonPressed(_ sender: UIButton) {
playSound(soundName: sender.currentTitle!)
pause.alpha = 1
}
//pause action button
@IBAction func pausePressed(_ sender: UIButton) {
player.stop()
pause.alpha = 0
}
func playSound(soundName: String) {
let url = Bundle.main.url(forResource: soundName, withExtension: "m4a")
player = try! AVAudioPlayer(contentsOf: url!)
player.play()
}
}
You can use AVAudioPlayerDelegate's
method audioPlayerDidFinishPlaying(_:successfully:)
,
Called when a sound has finished playing.
class ViewController: UIViewController, AVAudioPlayerDelegate {
//rest of the code...
func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
//write your code to hide the button here...
}
}