I wrote a program to draw some string on an image. I use graphics.DrawString()
but as you can see in this post, it has some problems.
TextRenderer.DrawText()
solved that problem but the rendered text is jagged. I changed both graphics.TextRenderingHint
and resolution of graphics; TextRenderer
doesn't care at all.
There should be a solution as it is done here; but I don't know how to do it.
private void panel1_Paint(object sender, PaintEventArgs e)
{
//GDI (i.e. TextRenderer)
String s = "The quick brown fox jumped over the lazy dog";
Point origin = new Point(11, 11);
Font font = SystemFonts.IconTitleFont;
e.Graphics.TextRenderingHint = TextRenderingHint.SingleBitPerPixel;
TextRenderer.DrawText(e.Graphics, s, font, origin, SystemColors.InfoText);
}
Full demo showing that it does work: https://mega.nz/file/E3xREYIR#kuDxyac_0jxlX7wuTVmZmJgClEicdaCj0YpnE83Wq9k