Can anyone point me how could I achieve such design in the UITabbar. I have tried adding the back-ground Image, but that does not look like the design. Here the curve is extended beyond the frame of UITabbar, not sure how to add this views on top of active tabbar.
Creating a custom TabBar from UITabBarController
can be solved the problem. Instead of adding a direct image to the Tabbar, use an on the fly image using UIGraphicsBeginImageContext
for selectedTabBackgroundImage
.
Here is the example of the code.
import UIKit
class CustomTabBarViewController: UITabBarController {
var topClipSize: CGFloat = 24.5 //Adjust based on the number of tabbar
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
let singleTabWidth: CGFloat = self.tabBar.frame.size.width / CGFloat((self.tabBar.items?.count)!)
let singleTabSize = CGSize(width:singleTabWidth , height: self.tabBar.frame.size.height)
// Create the backgound image
let selectedTabBackgroundImage: UIImage = self.imageWithColor(color: .blue, size: singleTabSize)
// Clip the top
self.tabBar.selectionIndicatorImage = selectedTabBackgroundImage.roundTopImage(topClipSize: topClipSize)
}
func imageWithColor(color: UIColor, size: CGSize) -> UIImage {
if size.height > 55 {
topClipSize = 30.0 // iPhone 8 tabbar height is 53 and iPnone X is 83 - We need more space on top.
}
let rect = CGRect(x: 0, y: 0, width: size.width, height: size.height + topClipSize)
UIGraphicsBeginImageContext(rect.size)
let context = UIGraphicsGetCurrentContext()
context!.setFillColor(color.cgColor)
context!.fill(rect)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image!
}
}
extension UIImage {
func roundTopImage(topClipSize: CGFloat) -> UIImage {
let rect = CGRect(origin:CGPoint(x: 0, y: 0), size: self.size)
let rectBounds: CGRect = CGRect(x: rect.origin.x, y: rect.origin.y + (topClipSize * 2), width: rect.size.width, height: rect.size.height - (topClipSize * 2))
let ovalBounds: CGRect = CGRect(x: rect.origin.x - topClipSize, y: rect.origin.y, width: rect.size.width + (topClipSize * 2), height: rect.size.height)
UIGraphicsBeginImageContextWithOptions(self.size, false, 1)
let rectPath = UIBezierPath(rect: rectBounds)
let ovalPath = UIBezierPath(ovalIn: ovalBounds)
rectPath.append(ovalPath)
rectPath.addClip()
self.draw(in: rect)
return UIGraphicsGetImageFromCurrentImageContext()!
}
}
Here is the output: