My problem: I want to create objects in a method that receives the object I want to create and how many I want. Also each one receives different arguments in the constructor
public void addTiles(int x, int y, int rows, int columns, Object tile){
for(int i=0; i<rows; i++){
for(int j=0; j<columns; j++){
//Attempts
//add(new Class<tile.getClass()>(x+j*64,y+i*64));
//add(tile.getClass().newInstance().setLocation(x+j*64,y+i*64));
//add(((GameTile)tile.clone()).setLocation(x+j*64,y+i*64));
}
}
}
In the abstract class Tile i write this:
public abstract GameTile getNewTile(int x, int y);
In my tiles:
@Override
public Tile getNewTile(int x, int y) {
return new Floor(x, y); //if the tile is floor
}
When i want to create Floor tiles:
addTiles(0, 0, 12, 20, new Floor(0, 0));
where my method looks like:
public void addTiles(int x, int y, int filas, int columnas, Tile tile){
for(int i=0; i<filas; i++){
for(int j=0; j<columnas; j++){
add(tile.getNewTile(x+j*tile.getWidth(),y+i*tile.getHeight()));
}
}
}
If you find a solution without creating this abstract method write it down please. Thanks !