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blenderunreal-engine4fbx

How do I make a file/mesh in Blender to export it as .fbx and import it in UnrealEngine4, to Subtract UE4's geometry from it?


I have exported a .fbx mesh from Blender to UE4 and I need to subtract a part of it in UE4, but the subtraction with geometry doesn't seem to work. What do I change in the original .blend file to make it compatible with the UE4 geometry subtraction?

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Solution

  • AFAIK static geometry can't be used to substraction of bsp: https://answers.unrealengine.com/questions/62484/view.html

    Sean L ♦♦ STAFF Jul 19 '16 at 9:27 PM

    Keep in mind that this will only work with BSPs, which are placed in the Geometry section of the Modes tab. If you are using a static mesh, this will not work.

    and you can't export/convert static geometry to bsp: https://www.epicgames.com/unrealtournament/forums/unreal-tournament-development/ut-development-level-design/13535-converting-static-meshes-to-bsp