I am writing a command line application in rust for processing audio from a sensor. I would like the user to be able to choose an algorithm or filter to apply from several options. I was hoping to use dynamic dispatch to switch out a struct which implements my filter trait at runtime. However, this is not allowed by the compiler, because one of the trait methods takes a generic parameter.
How could I implement this same functionality, without causing any compiler troubles? I know that an easy solution is to change the parameter of the process method to an array or a vector, but this is my last resort, as I would much prefer to take an iterator or an IntoIterator, as it is more general, and suits my specific needs.
Here is some code which demonstrates the problem.
trait SensorFilter {
fn process(&self, sig: &mut impl Iterator<Item = f32>) -> Vec<f32>;
}
struct Alg1 {
mul: f32,
}
struct Alg2 {
add: f32,
}
impl SensorFilter for Alg1 {
fn process(&self, sig: &mut impl Iterator<Item = f32>) -> Vec<f32> {
sig.map(|x| x * self.mul).collect()
}
}
impl SensorFilter for Alg2 {
fn process(&self, sig: &mut impl Iterator<Item = f32>) -> Vec<f32> {
sig.map(|x| x * self.add).collect()
}
}
enum AlgChoice {
Alg1,
Alg2
}
fn main() {
let choice = AlgChoice::Alg1; // user chooses via command-line.
let mut sig = vec![0.,1.,2.,3.,4.,5.,6.].into_iter(); // iterator gets data from sensor.
// This doesn't work, because my trait cannot be made into an object.
let alg: &dyn SensorFilter = match choice {
AlgChoice::Alg1 => Alg1{mul:0.3},
_ => Alg2{add:1.2},
};
let result = alg.process(&mut sig);
println!("{:?}",result);
}
Thanks :)
The trick here is to change your generic function parameter to a generic trait parameter:
// Make the generic param into a type argument w/ constraints
trait SensorFilter<I> where I: Iterator<Item = f32> {
fn process(&self, sig: &mut I) -> Vec<f32>;
}
struct Alg1 {
mul: f32,
}
struct Alg2 {
add: f32,
}
// Implement trait for all I that match the iterator constraint
impl<I: Iterator<Item = f32>> SensorFilter<I> for Alg1 {
fn process(&self, sig: &mut I) -> Vec<f32> {
sig.map(|x| x * self.mul).collect()
}
}
impl<I: Iterator<Item = f32>> SensorFilter<I> for Alg2 {
fn process(&self, sig: &mut I) -> Vec<f32> {
sig.map(|x| x * self.add).collect()
}
}
enum AlgChoice {
Alg1,
Alg2
}
fn main() {
let choice = AlgChoice::Alg1; // user chooses via command-line.
let mut sig = vec![0.,1.,2.,3.,4.,5.,6.].into_iter(); // iterator gets data from sensor.
// Specify the type argument of your trait.
let alg: &dyn SensorFilter<std::vec::IntoIter<f32>> = match choice {
AlgChoice::Alg1 => &Alg1{mul:0.3},
_ => &Alg2{add:1.2},
};
let result = alg.process(&mut sig);
println!("{:?}",result);
}