This Rectangle
class extends from pygame.sprite. I'd like to use set_rounded
to modify how round the corners of the rect are. For example https://i.sstatic.net/uyKWC.jpg
class Rectangle(pg.sprite.Sprite):
def __init__(self):
pg.sprite.Sprite.__init__(self)
self.original_image = pg.Surface((10, 10))
self.image = self.original_image
self.rect = self.image.get_rect()
def set_rounded(self, roundness):
pass
The roundness
argument would determine the radius of the rounded rect.
You can achieve what you want by setting the key word argument border_radius
of the function pygame.draw.rect
.
Create a rectangle the same size as the image and and per pixel alpha (SRCALPHA
) and draw a completely white, opaque image with round corners on it:
size = self.original_image.get_size()
self.rect_image = pg.Surface(size, pg.SRCALPHA)
pg.draw.rect(self.rect_image, (255, 255, 255), (0, 0, *size), border_radius=roundness)
Copy the original image and use the BLEND_RGBA_MIN
blending mode to blend the rectangle with the image (see pygame.Surface.blit
):
self.image = self.original_image.copy().convert_alpha()
self.image.blit(self.rect_image, (0, 0), None, pg.BLEND_RGBA_MIN)
Note, the keyword attribute border_radius
is a new feature in Pygame 2.0.
If you can't use version 2.0, you'll need to stick the rounded rectangle together yourself:
class Rectangle(pg.sprite.Sprite):
# [...]
def set_rounded(self, roundness):
size = self.original_image.get_size()
self.rect_image = pg.Surface(size, pg.SRCALPHA)
#pg.draw.rect(self.rect_image, (255, 255, 255), (0, 0, *size), border_radius=roundness)
r, c = roundness, (255, 255, 255)
pg.draw.rect(self.rect_image, c, (r, 0, size[0]-2*r, size[1]))
pg.draw.rect(self.rect_image, c, (0, r, size[0], size[1]-2*r))
for cpt in [(r, r), (size[0]-r, r), (r, size[1]-r), (size[0]-r, size[1]-r)]:
pg.draw.circle(self.rect_image, c, cpt, r)
self.image = self.original_image.copy().convert_alpha()
self.image.blit(self.rect_image, (0, 0), None, pg.BLEND_RGBA_MIN)
See the example:
import pygame as pg
class Rectangle(pg.sprite.Sprite):
def __init__(self):
pg.sprite.Sprite.__init__(self)
self.original_image = pg.Surface((100, 100))
self.original_image.fill((255, 0, 0))
self.image = self.original_image
self.rect = self.image.get_rect()
def set_rounded(self, roundness):
size = self.original_image.get_size()
self.rect_image = pg.Surface(size, pg.SRCALPHA)
pg.draw.rect(self.rect_image, (255, 255, 255), (0, 0, *size), border_radius=roundness)
self.image = self.original_image.copy().convert_alpha()
self.image.blit(self.rect_image, (0, 0), None, pg.BLEND_RGBA_MIN)
pg.init()
window = pg.display.set_mode((200, 200))
rect_object = Rectangle()
rect_object.set_rounded(30)
rect_object.rect.center = window.get_rect().center
group = pg.sprite.Group(rect_object)
run = True
while run:
for event in pg.event.get():
if event.type == pg.QUIT:
run = False
window.fill((128, 128, 128))
group.draw(window)
pg.display.flip()