I'm working on an iOS project that's creating all its UIs programmatically. Not storyboards.
I want to add a gradient to the background of a UIViewController's UIView.
I created the following extension method.
extension UIView {
func addGradient(colors: [UIColor]) {
let gradientLayer = CAGradientLayer()
gradientLayer.bounds = bounds
gradientLayer.colors = colors.map { $0.cgColor }
layer.insertSublayer(gradientLayer, at: 0)
}
}
And I added the gradient in the viewDidLoad
of the ViewController like so.
let topColor = UIColor(red: 0.28, green: 0.521, blue: 0.696, alpha: 1)
let bottomColor = UIColor(red: 0.575, green: 0.615, blue: 0.692, alpha: 1)
view.addGradient(colors: [topColor, bottomColor])
But the gradient is not being applied to the full width and height of the screen.
I printed out the bounds of the view and it shows these values.
(0.0, 0.0, 375.0, 812.0)
So I'm not sure why the gradient is still not covering the full view.
In addGradient(colors:)
method set the gradientLayer's
frame
instead of bounds
, i.e.
func addGradient(colors: [UIColor]) {
let gradientLayer = CAGradientLayer()
gradientLayer.frame = bounds //here.....
//rest of the code...
}
Also, as suggested move your code to viewDidLayoutSubviews()
method,
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
let topColor = UIColor(red: 0.28, green: 0.521, blue: 0.696, alpha: 1)
let bottomColor = UIColor(red: 0.575, green: 0.615, blue: 0.692, alpha: 1)
view.addGradient(colors: [topColor, bottomColor])
}
This is because, the gradient's
frame
must change everytime there are any changes in the view's
layout. Example, in portrait and landscape orientations.