Note This is not a question about how to implement or emulate duck typing in C#...
For several years I was under the impression that certain C# language features were depdendent on data structures defined in the language itself (which always seemed like an odd chicken & egg scenario to me). For example, I was under the impression that the foreach
loop was only available to use with types that implemented IEnumerable
.
Since then I've come to understand that the C# compiler uses duck typing to determine whether an object can be used in a foreach loop, looking for a GetEnumerator
method rather than IEnumerable
. This makes a lot of sense as it removes the chicken & egg conundrum.
I'm a little confused as to why this doesn't seem to be the case with the using
block and IDisposable
. Is there any particular reason the compiler can't use duck typing and look for a Dispose
method? What's the reason for this inconsistency?
Perhaps there's something else going on under the hood with IDisposable?
Discussing why you would ever have an object with a Dispose method that didn't implement IDisposable is outside the scope of this question :)
There's nothing special about IDisposable
here - but there is something special about iterators.
Before C# 2, using this duck type on foreach
was the only way you could implement a strongly-typed iterator, and also the only way of iterating over value types without boxing. I suspect that if C# and .NET had had generics to start with, foreach
would have required IEnumerable<T>
instead, and not had the duck typing.
Now the compiler uses this sort of duck typing in a couple of other places I can think of:
Add
overload (as well as the type having to implement IEnumerable
, just to show that it really is a collection of some kind); this allows for flexible adding of single items, key/value pairs etcSelect
etc) - this is how LINQ achieves its flexibility, allowing the same query expression format against multiple types, without having to change IEnumerable<T>
itselfGetAwaiter
to return an awaiter type which has IsCompleted
/ OnCompleted
/ GetResult
In both cases this makes it easier to add the feature to existing types and interfaces, where the concept didn't exist earlier on.
Given that IDisposable
has been in the framework since the very first version, I don't think there would be any benefit in duck typing the using
statement. I know you explicitly tried to discount the reasons for having Dispose
without implementing IDisposable
from the discussion, but I think it's a crucial point. There need to be good reasons to implement a feature in the language, and I would argue that duck typing is a feature above-and-beyond supporting a known interface. If there's no clear benefit in doing so, it won't end up in the language.