I've been searching google, and have only come across libraries that either reduce the height/width or some how edit the UIImage appearance via CoreImage. But I have not seen or found one library, post that explains how to reduce image size so when it uploads, it's not the full image size.
so far I have this:
if image != nil {
//let data = NSData(data: UIImagePNGRepresentation(image))
let data = UIImagePNGRepresentation(image)
body.appendString("--\(boundary)\r\n")
body.appendString("Content-Disposition: form-data; name=\"image\"; filename=\"randomName\"\r\n")
body.appendString("Content-Type: image/png\r\n\r\n")
body.appendData(data)
body.appendString("\r\n")
}
and it's sending 12MB photos. How can I reduce this to 1mb? thanks!
I was not satisfied with the solutions here, which generate an image based on a given KB size, since most of them used .jpegData(compressionQuality: x)
. This method won't work with large images, since even with compression quality set to 0.0, the large image will remain large, e.g. a 10 MB produced by portrait mode of a newer iPhone still will be above 1 MB with compressionQuality set to 0.0.
Therefore I used some answers here and rewrote a Helper Struct which converts an image in a background que:
import UIKit
struct ImageCompressor {
static func compress(image: UIImage, maxByte: Int,
completion: @escaping (UIImage?) -> ()) {
DispatchQueue.global(qos: .userInitiated).async {
guard let currentImageSize = image.jpegData(compressionQuality: 1.0)?.count else {
return completion(nil)
}
var iterationImage: UIImage? = image
var iterationImageSize = currentImageSize
var iterationCompression: CGFloat = 1.0
while iterationImageSize > maxByte && iterationCompression > 0.01 {
let percentageDecrease = getPercentageToDecreaseTo(forDataCount: iterationImageSize)
let canvasSize = CGSize(width: image.size.width * iterationCompression,
height: image.size.height * iterationCompression)
UIGraphicsBeginImageContextWithOptions(canvasSize, false, image.scale)
defer { UIGraphicsEndImageContext() }
image.draw(in: CGRect(origin: .zero, size: canvasSize))
iterationImage = UIGraphicsGetImageFromCurrentImageContext()
guard let newImageSize = iterationImage?.jpegData(compressionQuality: 1.0)?.count else {
return completion(nil)
}
iterationImageSize = newImageSize
iterationCompression -= percentageDecrease
}
completion(iterationImage)
}
}
private static func getPercentageToDecreaseTo(forDataCount dataCount: Int) -> CGFloat {
switch dataCount {
case 0..<5000000: return 0.03
case 5000000..<10000000: return 0.1
default: return 0.2
}
}
}
Compress an image to max 2 MB:
ImageCompressor.compress(image: image, maxByte: 2000000) { image in
guard let compressedImage = image else { return }
// Use compressedImage
}
}