I am having problems with running my music player script, maybe you can tell me what I did wrong?
Error:
AttributeError: 'MusicPlayer' object has no attribute 'pause'
Code:
from tkinter import *
from tkinter import filedialog
from pygame import mixer
class MusicPlayer:
def __init__(self, window ):
window.geometry('420x200'); window.title('MNote Player'); window.resizable(0,0)
Load = Button(window, text = 'Load', width = 10, font = ('Times', 10), command = self.load)
Play = Button(window, text = 'Play', width = 10,font = ('Times', 10), command = self.play)
Pause = Button(window,text = 'Pause', width = 10, font = ('Times', 10), command = self.pause)
Stop = Button(window ,text = 'Stop', width = 10, font = ('Times', 10), command = self.stop)
Load.place(x=0,y=20);Play.place(x=110,y=20);Pause.place(x=220,y=20);Stop.place(x=110,y=60)
self.music_file = False
self.playing_state = False
def load(self):
self.music_file = filedialog.askopenfilename()
def play(self):
if self.music_file:
mixer.init()
mixer.music.load(self.music_file)
mixer.music.play()
else:
mixer.music.unpause()
self.playing_state = False
def stop(self):
mixer.music.stop()
root = Tk()
app= MusicPlayer(root)
root.mainloop()
Your MusicPlayer
class really doesn't have a pause
method.
You could create one by delegating to the underlying mixer
:
def pause(self):
mixer.music.pause()