have implemented speech to text functionality which is working fine if I am speaking to the microphone. But I want it to work if am selecting the audio from Apple Music. I have am playing the audio using MPMediaPickerController and the audio is playing perfectly. The issue is it is not converting it into text. Here is my code : ''' func startRecording() {
// Clear all previous session data and cancel task
if recognitionTask != nil {
recognitionTask?.cancel()
recognitionTask = nil
}
// Create instance of audio session to record voice
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(AVAudioSession.Category.record, mode: AVAudioSession.Mode.measurement, options: AVAudioSession.CategoryOptions.duckOthers)
try audioSession.setActive(true, options: .notifyOthersOnDeactivation)
} catch {
print("audioSession properties weren't set because of an error.")
}
self.recognitionRequest = SFSpeechAudioBufferRecognitionRequest()
let inputNode = audioEngine.inputNode
guard let recognitionRequest = recognitionRequest else {
fatalError("Unable to create an SFSpeechAudioBufferRecognitionRequest object")
}
// Keep speech recognition data on device
if #available(iOS 13, *) {
recognitionRequest.requiresOnDeviceRecognition = true
}
recognitionRequest.shouldReportPartialResults = true
self.recognitionTask = speechRecognizer?.recognitionTask(with: recognitionRequest, resultHandler: { (result, error) in
var isFinal = false
if result != nil {
self.timer.invalidate()
if self.count == 0 {
self.textView.text = result!.bestTranscription.formattedString
} else {
self.textView.text = self.text + result!.bestTranscription.formattedString
}
isFinal = (result?.isFinal)!
}
else if result == nil || !isFinal {
self.textView.text = "Press record button and say something, I'm listening!"
}
if isFinal {
// this is to remove 1 minute limit.
self.count = self.count + 1
self.text = self.textView.text
self.timer = Timer.scheduledTimer(timeInterval: TimeInterval(1), target: self, selector: #selector(self.againStartRec), userInfo: nil, repeats: false)
self.audioEngine.stop()
inputNode.removeTap(onBus: 0)
self.recognitionRequest = nil
self.recognitionTask = nil
isFinal = false
self.MicButton.isEnabled = true
}
if error != nil {
URLCache.shared.removeAllCachedResponses()
self.audioEngine.stop()
inputNode.removeTap(onBus: 0)
guard let task = self.recognitionTask else { return }
task.cancel()
task.finish()
}
})
audioEngine.reset()
inputNode.removeTap(onBus: 0)
let recordingFormat = inputNode.outputFormat(forBus: 0)
inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { (buffer: AVAudioPCMBuffer, when: AVAudioTime) in
self.analyzer.analyze(buffer, atAudioFramePosition: when.sampleTime)
self.recognitionRequest?.append(buffer)
}
self.audioEngine.prepare()
do {
try self.audioEngine.start()
} catch {
print("audioEngine couldn't start because of an error.")
}
}
'''
I found the answer, mentioning it here if somebody needs in future. So I was using SFSpeechAudioBufferRecognitionRequest() instead of SFSpeechURLRecognitionRequest(). If you are selecting media from device, you need to take the url of the selected audio file and pass it to SFSpeechURLRecognitionRequest(url: audioURL). This worked for me.