When I run this: Debug.Log(playerCenter.transform.rotation); It gives a result that has four values. Each of those values are between -1 and 1. How do I just get the x y and z values in degrees.
Also what is the fourth value?
Have you tried playerCenter.transform.rotation.eulerAngle
? or maybe playerCenter.transform.eulerAngle
. Also about the fourth value, are you refering to the fourth parameter of Quaternion
? e.g. Quaternion (float x, float y, float z, float w)
?