I have some code that is supposed to swipe a sprite in any direction taking in an initial value of a CGPoint.
I tried setting up a variable for this as
var initialLocation:CGPoint = 0
I know this is not how you're supposed to do it but I forgot how it goes.
It's a point, so it has to have two coordinates (x, y):
var initialLocation: CGPoint = .zero
or
var initialLocation: CGPoint = CGPoint(x: 0, y: 0)