Unity already manages the collisions and triggers well but I would like to know if I can optimise triggers to only react to a layer ?
Currently if I have many different objects with colliders in a scene I need to do :
void OnTriggerEnter (Collider other) {
if (other.gameObject.layer == myLayer) {
// do stuff here
}
}
But this means that the collisions where calculated with ALL of the colliders witch does not seem efficient.
If I want a trigger to react to the player and to the player only, is there a way to tell it to ignore all of the other layers to avoid unnecessary computing ?
Yes, using the Collision Matrix as described in the manual here.