I have a Problem with the CustomPainter Widget. I want to draw a PieChart which works fine, then I added a Variable which draws the Chart to until it reached this angle. Now I want to animate it, I used the Future.delayed function and in there with setState I wanted to update the variable but that doesn't work unfortunately.
I am developing for the web. Thanks for helping!
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:stats/data/listLanguages.dart';
import 'painter/pieChartPainter.dart';
class Chart extends StatefulWidget {
ListLanguages listLanguages;
Chart({ListLanguages listLanguages}) {
if (listLanguages == null) {
listLanguages = new ListLanguages();
}
this.listLanguages = listLanguages;
}
@override
_ChartState createState() => _ChartState();
}
class _ChartState extends State<Chart> {
@override
Widget build(BuildContext context) {
List angles = widget.listLanguages.calcCounts();
int angle = 0;
Future.delayed(new Duration(seconds: 2), (){
setState(() {
angle = 360;
print("test");
});
});
return Column(
children: [
Spacer(flex: 2),
Row(
children: [
Spacer(),
CustomPaint(
size: Size.square(400),
painter: PieChartPainter(
angles: angles,
colors: new List()
..add(Colors.green)
..add(Colors.blue)
..add(Colors.brown)
..add(Colors.pink)
..add(Colors.orange)
..add(Colors.grey.shade700),
angle: angle,
),
),
Spacer(flex: 10),
],
),
Spacer(flex: 3),
],
);
}
}
import 'package:flutter/material.dart';
import 'package:vector_math/vector_math.dart' as vm;
class PieChartPainter extends CustomPainter {
List angles, colors;
int angle;
PieChartPainter(
{@required List angles, @required List colors, int angle: 360}) {
this.angles = angles;
this.colors = colors;
this.angle = angle;
}
@override
void paint(Canvas canvas, Size size) {
Paint p = new Paint();
double start = -90;
double tmp = 0;
for (int i = 0; i < angles.length; i++) {
if (i < 5) {
p.color = colors[i];
} else {
p.color = colors[5];
}
if (tmp + angles[i] < angle) {
canvas.drawArc(Rect.fromLTRB(0, 0, size.width, size.height),
vm.radians(start), vm.radians(angles[i]), true, p);
start = start + angles[i];
tmp = tmp + angles[i];
} else {
double x = angle - tmp;
canvas.drawArc(Rect.fromLTRB(0, 0, size.width, size.height),
vm.radians(start), vm.radians(x), true, p);
return;
}
}
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}
this is the complete code I have to create the Pie Chart
You can copy paste run full code below
In your case, to work with Future.delayed
, you can move logic from build
to initState
and use addPostFrameCallback
working demo change angle
in 2, 4, 6 seconds and angle
is 150, 250, 360
code snippet
class _ChartState extends State<Chart> {
int angle = 0;
List angles;
@override
void initState() {
angles = widget.listLanguages.calcCounts();
WidgetsBinding.instance.addPostFrameCallback((_) {
Future.delayed(Duration(seconds: 2), () {
setState(() {
angle = 150;
});
});
Future.delayed(Duration(seconds: 4), () {
setState(() {
angle = 250;
});
});
Future.delayed(Duration(seconds: 6), () {
setState(() {
angle = 360;
});
});
});
working demo
full code
import 'package:flutter/material.dart';
import 'package:vector_math/vector_math.dart' as vm;
class ListLanguages {
List calcCounts() {
return [10.0, 20.0, 100.0, 150.0, 250.0, 300.0];
}
}
class Chart extends StatefulWidget {
ListLanguages listLanguages;
Chart({ListLanguages listLanguages}) {
if (listLanguages == null) {
listLanguages = ListLanguages();
}
this.listLanguages = listLanguages;
}
@override
_ChartState createState() => _ChartState();
}
class _ChartState extends State<Chart> {
int angle = 0;
List angles;
@override
void initState() {
angles = widget.listLanguages.calcCounts();
WidgetsBinding.instance.addPostFrameCallback((_) {
Future.delayed(Duration(seconds: 2), () {
print("delay");
setState(() {
angle = 150;
print("test");
});
});
Future.delayed(Duration(seconds: 4), () {
print("delay");
setState(() {
angle = 250;
print("test");
});
});
Future.delayed(Duration(seconds: 6), () {
print("delay");
setState(() {
angle = 360;
print("test");
});
});
});
super.initState();
}
@override
Widget build(BuildContext context) {
return Column(
children: [
Spacer(flex: 2),
Row(
children: [
Spacer(),
CustomPaint(
size: Size.square(400),
painter: PieChartPainter(
angles: angles,
colors: List()
..add(Colors.green)
..add(Colors.blue)
..add(Colors.brown)
..add(Colors.pink)
..add(Colors.orange)
..add(Colors.grey.shade700),
angle: angle,
),
),
Spacer(flex: 10),
],
),
Spacer(flex: 3),
],
);
}
}
class PieChartPainter extends CustomPainter {
List angles, colors;
int angle;
PieChartPainter(
{@required List angles, @required List colors, int angle: 360}) {
this.angles = angles;
this.colors = colors;
this.angle = angle;
}
@override
void paint(Canvas canvas, Size size) {
Paint p = Paint();
double start = -90;
double tmp = 0;
for (int i = 0; i < angles.length; i++) {
if (i < 5) {
p.color = colors[i];
} else {
p.color = colors[5];
}
if (tmp + angles[i] < angle) {
canvas.drawArc(Rect.fromLTRB(0, 0, size.width, size.height),
vm.radians(start), vm.radians(angles[i]), true, p);
start = start + angles[i];
tmp = tmp + angles[i];
} else {
double x = angle - tmp;
canvas.drawArc(Rect.fromLTRB(0, 0, size.width, size.height),
vm.radians(start), vm.radians(x), true, p);
return;
}
}
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: Chart(
listLanguages: ListLanguages(),
),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}