I'm newbe in Unity.I'm using Car
and CarWaypointBased
prefabs in Standard Assets
package,to create a car racing game.
I want to make a situation to hit the CarWaypointBased
object without affecting Car object(
Like a car with super power!!).I mean ,it's as if my car was not hit (while makes another car to move).
Both have the default Colliders
and Rigidbody
.
Now collision causes both to move. I hope it was clear.
UPDATE
I use AddForce
in OnTriggerEnter
of my car:
other.GetComponentInParent<Rigidbody>().AddForce(-transform.forward * 500f );
And i set weight of my car on 10000, another to 500.
The easiest way to do it is to set the weights in rigidbody components. Set weight about a million to super_car and 1 or less to just a car. It will fly away after touching. The less the difference between weights is the less the lighter car will fly away. Just experiment with weights